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Neo Bahamut
Unyielding Force of Thoroughbred Penis
Unyielding Force of Thoroughbred Penis
Neo Bahamut


Posts : 21487
Join date : 2010-11-04
Age : 32
Location : PA, The State of the Cow's Asshole

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PostSubject: More KH Stuff   More KH Stuff EmptyThu Jul 18, 2013 5:28 am

This is an information topic for the RP. Posts by anyone other than me are excluded from the count in the table of contents.

Table of Contents

Post 1: Summary of topic, general list of NPCs in the RP, focusing mainly on their names, general appearances, Keyblades, styles, & some notes about their past, if they're particularly important.
Post 2: Enemies not from the Wiki/KH series, but not part of the Organization. May be plot significant.
Post 3: Worlds visited in the 1st RP topic, & summaries of what happened.
Post 4: Musical themes used in the RP, & where they can be heard.
Post 5: Descriptions of the Stations in the Dives to the Heart. Should be considered works-in-progress until they are finally shown in the RP itself. They may change over time. Also contains more information about the Keyblades.
Post 7: Worlds visited in the 2nd RP topic & summaries of what happened.
Post 8: Information on the Olympus Coliseum events.
Post 9: Clarifications about or changes to the "mechanics" of the RP
Post 10: Worlds visited in the 3rd RP topic & summaries of what happened.
Post 11: Directory of which characters have which Keyblades, sorted according to who controls those characters.
Post 11: Worlds visited in the 4th RP topic & summaries of what happened.
Post 12: Information on the Moogle Shops.
Post 13: Worlds visited in the 5th RP topic & summaries of what happened.
Post 14: Dream Eater information.

The Order
Binah:

The Organization
Senthose:

Luxord:

Avici:

Zexion:

Lea/Axel:

Larxene:

Lexaeus:

Demyx:

Saix:

Vexen:

Xaldin:

Braig/Xigbar:

Marluxia:

Daisy:

Both
Keter:

Radiant Garden Restoration Committee
Spoiler:


Last edited by Neo Bahamut on Sat Nov 04, 2017 5:21 am; edited 55 times in total
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Neo Bahamut
Unyielding Force of Thoroughbred Penis
Unyielding Force of Thoroughbred Penis
Neo Bahamut


Posts : 21487
Join date : 2010-11-04
Age : 32
Location : PA, The State of the Cow's Asshole

More KH Stuff Empty
PostSubject: Re: More KH Stuff   More KH Stuff EmptySat Jul 27, 2013 6:08 pm

REGULAR

Name: Steel Clan
Description: [You must be registered and logged in to see this link.]
Capabilities: Razor sharp wings & talons. Rockets in their backs make them capable of flight, unlike living gargoyles, who can only glide. Armed with retractable laser cannons in their arms. Tails are prehensile, but rarely used, due to the robots' relative inflexibility & slowness. However, limitations in AI cause them to tend to act in predictable, repetitive fashions, so they can easily be manipulated. Later models generate electricity along their bodies to prevent attackers from coming into physical contact with them.
Worlds: City of Secrets
Notes: Built by Xanatos as a replacement for the Gargoyles, whom he deemed too difficult to control.
From: Disney's "Gargoyles"

Name: Loa AKA Friends on the Other Side
Description: The Loa are subdivided into 3 groups. The 1st is a series of Masks. The 2nd are a series of Shadows Demons. The 3rd are tiny Voodoo Dolls.
Capabilities: Type 1: Can cast various forms of dark magic, but usually only do so as part of a contract. The masks that they inhabit can be destroyed by physical or magical attacks, returning them to the Other Side. The masks can fly & teleport.
Type 2: Same powers & weakness as Dr. Facilier's Shadow.
Type 3: Usually harmless, but by taking a piece of someone's body, heart, or soul into themselves, they can become a voodoo doll of that person, & damaging it will damage them, while healing the victim heals it. However, this will only last for a length of time proportional to the piece that they took in, & the doll will slowly transform back.
Worlds: Accompany the Large Loa & can be summoned by Dr. Facilier
Notes: The masks can talk, but say little. For unknown reasons, they tend to sing, & the voodoo dolls tend to drum using their own pins.
From: Abilities based on their appearances in Disney's "The Princess and the Frog."

Name: Live Armor
Description: Suits of armor with various weapons, brought to life by Possessors.
Capabilities: Various attacks, depending on what they are armed with. Attacks can be augmented using the Power of Darkness.
Worlds: May be found anywhere Possessors & suits of armor are present.

Name: Snow Golems
Description: Monsters brought to life from snow & ice by the powers of Elsa.
Capabilities: Various abilities, depending on the shapes they're given. Can only be destroyed by complete loss of cohesion. Relatively weak to fire.
Worlds: Arendelle.

Name: Cauldron Born
Description: Animate skeletons wielding various weapons & armors.
Capabilities: Nonmagical damage is completely ineffective, & additionally the green fluid dripping from their bodies will rapidly dissolve any physical object they come in contact with. The Keyblade is capable of damaging them, but their bones are very resistant. Only pure magic will have its full effect, save for darkness, which will heal them. Light & fire do the most damage. They are quite strong, easily capable of ripping things apart with their hands & teeth, let alone their weapons. Though mindless slaves of the sorcerer who reanimated them, they have an instinctive fighting skill. Obviously, they are invulnerable to any malady requiring flesh. They can continue to attack until pulverized, & even then they will eventually reform. Finally, they have the power to turn any dead body into one of their own. But for all their power, they are bound to the Black Cauldron--they are weaker farther from its mists, & if its powers are cancelled, they will return to proper rest.
Worlds: May appear in any world in which the Black Cauldron resides, most notably during the invasion of Disney Castle.
Notes: The ultimate goal of the Horned King, who wisely deduced the Heartless were too unruly, & viewed them as a stepping stone to a true army of slaves. He seeded them across many worlds, though they all fell with his death.
From: Disney's "The Black Cauldron"

The Mushroom Organization:

The Order of Mushrooms:

Name: Ninja
Description: A [You must be registered and logged in to see this link.] Nobody which flits around with grace & speed.
Capabilities: As Larxene's subordinates, they are aggressive yet cocky, tending to view combat as a game. They are relatively fragile & their individual attacks lack bite, but they add up quickly. They mainly throw their shurikens, which they can control independently, & can gather nothingness to grow their shurikens to break guards or summon a storm for a barrage of attacks. The longer they are left alone, the worse this effect will become. They can also teleport in a puff of smoke or create after-images that can assist them in attacks. However, the after-images can be easily destroyed, & the original can be destroyed by slamming it against its clone with sufficient force. Parrying their close-ranged attacks will cause them to fall to the ground for several seconds, twitching slightly.
Worlds: Accompany Larxene
From: A design made by another fan. I wanted to avoid things like these, but Larxene has no canon subordinates & nothing else seemed to fit, so what can you do? I tried to trace the original, but also no such luck.

BOSS

Name: "Armored Heartless," "Senthose's Heartless"
Description: The Heartless's basic appearance is of a faceless suit of armor with small triangular horns & a black cape covering most of its body. Under its cape, it is revealed to have the form of a basic Keyblade Armor design, albeit with clawed hands, feet modified to function as talons, & a Heartless Emblem on its chest.
Capabilities: The species of Heartless is unknown, but it has displayed some abilities. Thick armor & superhuman flexibility allow it to handle most attacks with ease. Advanced control of the powers of darkness, able to repair itself & sink into the shadows. Wields Ethereal Blades. Great physical strength. Resistant to most status ailments. Able to survive having its limbs & neck contorted to extremes, & quickly return to its basic state. Its true body hides within the armor because it is vulnerable to attack, & also because the armor allows it to use a Keyblade. While its true form is unknown, it is believed to be predominantly dark tentacles. Possesses magic besides darkness, including Quake.

Worlds: City of Secrets
Notes: It was observed that it was probably not created by Xanatos, but was much too powerful to occur in the wild, without anyone knowing. Eventually discovered to be Senthose's Heartless, using his Keyblade Armor.
From: RP original.

Name: "Dark Roatha"
Description: A figure in a Black Coat shrouded in darkness. At first he used a shadowy weapon in the shape of the Ultima Weapon, but it eventually broke, revealing the Omega Weapon underneath. Turns out to be nearly identical to Roatha, but with Senthose's eyes & hair color.
Capabilities: Could use Roatha's style & had enough control over the darkness to take control of most of Nero's attacks. Could summon & control Pureblood Heartless with ease.
Worlds: Roatha's Heart
Notes: Nature unknown, presumed not a Heartless, nicknamed "Dark Roatha" because of his appearance in Roatha's Heart, coupled with his ability to use Roatha's moves. Eventually revealed to be a new heart born of pieces of Roatha's & Senthose's, & the originator of the Omega Weapon.
From: RP original.

Name: Basilisk
Description: A 15 foot black cobra with Heartless emblems on the inside of its hood, either side.
Capabilities: Has poison, which it can administer by biting or spitting, whereupon it will appear as a purple glob that will poison anyone who touches it or breathes in its fumes. The poison may also blind if the goop lands in the eyes. It also fires quick red beams from its eyes, capable of turning any object that they strike to stone. If the effect is not reversed, then the victim remains that way until the Heartless is slain, though it is presumed that they will eventually transform into Heartless themselves. Other than that, it attacks with its large size & teeth. Due to its heat sense, the snake can fight in the dark, & is not affected by blindness. It is also immune to poison.
Worlds: Agrabah
Notes: Tirea's Heartless. Tirea could experience flashes of the snake's senses as it approached death.
From: RP original.

Name: Dr. Facilier AKA The Shadow Man
Description: [You must be registered and logged in to see this link.]
Capabilities: Voodoo magic, taking the form of deals with his Friends From the Other Side. While these spells can be countered by normal magic, they are also dependent on certain conditions to remain in effect. Though the spells can be treated as normal afflictions, they are also subject to the rules of the contract. Therefore, by exploiting those rules, the spells can also be broken, altered, or passed to another person Additionally, his shadow is sentient, can move by itself, & can move & attack by targeting other shadows. The Shadow can only be damaged by magic or other, similar shadow entities. Unsurprisingly, it is particularly weak to light, & absorbs darkness.
Worlds: Halloween Town
Notes: Cannot use support magic on himself. Quick, skilled at footwork & evasive maneuvering.
From: Disney's "The Princess and the Frog." Abilities are based on the voodoo rules stated or implied by the film.

Name: Large Loa
Description: An enormous mask with downward-raked horns. Its sharp teeth can open wide, revealing a portal to the Other Side.
Capabilities: Can fly, teleport, cast dark magic & summon any type of Loa. The mask itself is from the Other Side, so it cannot be destroyed physically. The portal can also swallow any magic. The Keyblade can seal the portal, but of course, it could always be reopened.
Worlds: Can be summoned by Dr. Facilier
From: Disney's "The Princess and the Frog."

Name: The Archmage
Description: [You must be registered and logged in to see this link.]
Capabilities: Body is imbued with the power of the Grimorum Arcanorum, which affords him every spell known to the ancient Scottish people. On his chest is the Phoenix Gate, which allows him to freely teleport through time & space. On his helmet is the Eye of Odin, which give him enough mental power to freely manipulate these other artifacts. Due to the Eye, he can invoke the powers of the Gate without a chant. The downside is that, without the eye, the energies of the Grimorum will overwhelm his body & destroy it. He is powerful enough to control entire landscapes.
Worlds: City of Secrets
Notes: Appears to lack patience, humility, strength, & athleticism.
From: Disney's "Gargoyles." Abilities are as described in the 3 part special "Avalon."

Name: Beat 'n' Twist Dragon
Description: The dragon is about 20 feet long, serpentine & a splotchy pattern of blue & grey. Its horns sit on either side of its head & are curled tightly, while a hammer shape is on the end of its tail. Peculiarly, it seems to be wearing plates of samurai-style armor (underneath of which it was made up of rusty chains twisted together), with a gas mask concealing its face (which turns out to be skull-like with an Oni's grimace). Perhaps stranger still, music seems to be coming from it, which will of course cease when it self-destructs..
Capabilities: Gas mask gives it immunity to any status attacks that require inhalation. Hammer tail can be used to create shock waves & hurl chunks of rocks at enemies. It can spit fire from its mouth, form them into fireballs to throw, or combine it with other attacks. With its wings or by spinning, it can use various tornado-style attacks. When it nears death, it will gain a dark aura, increasing its speed, allowing it to teleport & burn things it touches, & finally result in a self-destruction, telegraphed by the dismembered pieces of the Heartless burning & swelling. WEAKNESSES: Is three times as vulnerable to techniques that trap enemies. Breaking its armor revealed its weak points, allowing it to be damaged. Will occasionally stop to switch the music that it plays.
Worlds: Traverse Town
Notes: Xyukuse's Heartless

Name: Count Darkula
Description: Most of its body is a shadowy cape like bat wings, though it has clawlike hands on the vertices & the Heartless emblem revealed on its chest when it spreads them. Its hair is also black, rising into 2 points, while its face is ghost white. It has a wide Heartless grin & the typical yellow eyes, though they glow red when it employs certain attacks.
Capabilities: Currently unknown.
Worlds: Traverse Town
Notes: Irritum's Heartless

Vincent's forms:

Name: Horned King
Description: [You must be registered and logged in to see this link.]
Capabilities: A powerful dark sorcerer with a penchant toward fire, poison, teleportation (requires clapping), & necromantic magic. His frame is deceptively strong, & he has a propensity toward strangulation. He is weak against light, & burned by water, but healed by darkness & draining magic. As an undead, he is immune to effects such as poison, & his constitution allows him to withstand wounds far in excess of what would incapacitate a normal person, while his enhanced senses render stealth difficult. He claims that his power cannot die.
Worlds: Appeared in Traverse Town, slain in Disney Castle
Notes: Eye sockets are usually empty, but glow to varying degrees, depending on his mood.


Last edited by Neo Bahamut on Tue Aug 22, 2017 4:25 pm; edited 46 times in total
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Neo Bahamut
Unyielding Force of Thoroughbred Penis
Unyielding Force of Thoroughbred Penis
Neo Bahamut


Posts : 21487
Join date : 2010-11-04
Age : 32
Location : PA, The State of the Cow's Asshole

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PostSubject: Re: More KH Stuff   More KH Stuff EmptySat Jul 27, 2013 6:08 pm

STORY OF "SHADOWS OF THE PAST"

land of departure:

The world that never was:

atlantica/port royal:

city of secrets:

dive to the heart:

LAND OF DEPARTURE & THE WORLD THAT NEVER WAS REVISITED

radiant garden/the grid:


agrabah:

enchanted dominion:


Last edited by Neo Bahamut on Wed Feb 10, 2016 12:38 am; edited 37 times in total
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Neo Bahamut
Unyielding Force of Thoroughbred Penis
Unyielding Force of Thoroughbred Penis
Neo Bahamut


Posts : 21487
Join date : 2010-11-04
Age : 32
Location : PA, The State of the Cow's Asshole

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PostSubject: Re: More KH Stuff   More KH Stuff EmptySat Jul 27, 2013 6:28 pm

Sounds of The Worlds

Name: Future Masters
Link: [You must be registered and logged in to see this link.]
Can be Heard: The Masters Hall in the Land of Departure. The volume is increased as a prelude to important ceremonies, in which case it can be heard throughout most of the world.
From: Kingdom Hearts: Birth By Sleep

Name: Sacred Moon
Link: [You must be registered and logged in to see this link.]
Can be Heard: Throughout most of The World That Never Was. The music issues from somewhere deep within the castle, accompanying the wind that whistles throughout the Dark City.
From: Kingdom Hearts II

Name: Under the Sea (Instrumental)
Link: [You must be registered and logged in to see this link.]
Can be Heard: Throughout Atlantica & the surroundings.
From: Disney's "The Little Mermaid"

Name: Brick Ballades (Houston Street)
Link: [You must be registered and logged in to see this link.]
Can be Heard: In the streets of New York City.
From: The Big O

Name: Port Royal
Link: [You must be registered and logged in to see this link.]
Can be Heard: Port Royal at night. Pirates' ships.
From: Kingdom Hearts II

Name: Port Royal Combat/He's A Pirate
Link: [You must be registered and logged in to see this link.]
Link II: [You must be registered and logged in to see this link.]
Can be Heard: Throughout Port Royal, emanating from the taverns. Pirates' ships.
From: Kingdom Hearts II, Kingdom Hearts 2.5

Name: Villains of a Sort
Link: [You must be registered and logged in to see this link.]
Can be Heard: Playing from somewhere within Ursula's chamber, the Cave of Wonders in Agrabah, Jafar's lab.
From: Kingdom Hearts

Name: Gargoyles Theme
Link: [You must be registered and logged in to see this link.]
Can be Heard: Occasionally issuing from opera halls & churches in New York.
From: Disney's "Gargoyles"

Name: Weird Sisters Theme
Link: [You must be registered and logged in to see this link.]
Can be Heard: City of Secrets, on Avalon or when the Weird Sisters appear.
From: Disney's "Gargoyles"

Name: The Silent Forest
Link: [You must be registered and logged in to see this link.]
Can be Heard: Playing from either of the castles in Enchanted Dominion. Originates from Maleficent's, began playing in Stefan's after the spell was cast. Also heard in Traverse Town during Maleficent's occupation, originating from the castle.
From: Kingdom Hearts: Birth By Sleep

Name: A Day In Agrabah
Link I: [You must be registered and logged in to see this link.]
Link II: [You must be registered and logged in to see this link.]
Can be Heard: The bazaar in Agrabah.
From: Kingdom Hearts, Kingdom Hearts II

Name: Destati
Link: [You must be registered and logged in to see this link.]
Link II: [You must be registered and logged in to see this link.]
Can be Heard: Upon Diving into a Heart, emanating from all around. The music becomes louder & more tense as danger approaches.
From: Kingdom Hearts

Name: Beyond the Door
Link: [You must be registered and logged in to see this link.]
Can be Heard: Believed to originate from within Kingdom Hearts itself, it can be heard when the Keyblade unleashes large amounts of power, such as when sealing a Keyhole.
From: Kingdom Hearts, Kingdom Hearts Birth by Sleep

Name: Radiant Garden
Link: [You must be registered and logged in to see this link.]
Can be Heard: Coming from the castle in Radiant Garden, throughout most of the town.
From: Kingdom Hearts II, Kingdom Hearts Birth By Sleep

Scherzo di Notte
Link: [You must be registered and logged in to see this link.]
Can be Heard: Played in lieu of the normal music whenever the Radiant Garden is under attack, to warn the citizens, & inspire the guards.
From: Kingdom Hearts II, Kingdom Hearts Birth By Sleep

Space Paranoids
Link: [You must be registered and logged in to see this link.]
Can be Heard: Regions of The Grid under the control of Avici. Can be silenced or altered by the program.
From: Kingdom Hearts II

Byte Basher
Link: [You must be registered and logged in to see this link.]
Can be Heard: When Avici's forces are searching for programs to purge. Can be silenced or altered by the program.
From: Kingdom Hearts II

Digital Domination
Link: [You must be registered and logged in to see this link.]
Can be Heard: Free sections of The Grid.
From: Kingdom Hearts Dream Drop Distance

Rinzler Recompiled
Link: [You must be registered and logged in to see this link.]
Can be Heard: Avici's & Rinzler's personal accompaniment
From: Kingdom Hearts Dream Drop Distance

Keyblade Cycle
Link: [You must be registered and logged in to see this link.]
Can be Heard: The Game Grid
From: Kingdom Hearts Dream Drop Distance

This is Halloween (Instrumental)
Link: [You must be registered and logged in to see this link.]
Can be Heard: Halloween Town
From: Kingdom Hearts, Kingdom Hearts Re:Chain of Memories, Kingdom Hearts II

Treasured Memories
Link: [You must be registered and logged in to see this link.]
Can be Heard: Briefly heard as Rinzler became Tron & his old memories were restored
From: All Kingdom Hearts titles

Spooks of Halloween Town
Link: [You must be registered and logged in to see this link.]
Can be Heard: Halloween Town (Oogie Boogie's mansion)
From: Kingdom Hearts II version

Olympus Coliseum Theme
Link: [You must be registered and logged in to see this link.]
Can be Heard: Olympus Coliseum, before games
From: All Kingdom Hearts games

Olympus Coliseum Theme (Battle)
Link: [You must be registered and logged in to see this link.]
Can be Heard: Olympus Coliseum, during games
From: All Kingdom Hearts games

The Deep End
Link: [You must be registered and logged in to see this link.]
Can be Heard: Olympus Coliseum, "grudge matches"
From: Kingdom Hearts

Be Prepared (Instrumental)
Link: [You must be registered and logged in to see this link.]
Can be Heard: Pride Lands territories controlled by Scar & the hyenas, played by the Heartless with elephant bones.
From: Disney's "The Lion King"

Adventures in the Savannah
Link: [You must be registered and logged in to see this link.]
Can be Heard: Pride Lands territories free from Scar, played by various animals with primitive wooden instruments.
From: Kingdom Hearts II

Arabian Dream
Link I: [You must be registered and logged in to see this link.]
Link II: [You must be registered and logged in to see this link.]
Can be Heard: Certain festivities in Agrabah. Jafar plays it while he is Sultan.
From: Kingdom Hearts, Kingdom Hearts II

Go! Go! Rumble Racer
Link: [You must be registered and logged in to see this link.]
Can be Heard: Coliseum racing events.
From: Kingdom Hearts Birth By Sleep

Untamable
Link: [You must be registered and logged in to see this link.]
Can be Heard: Accompanies some Dream Eaters, such as Hockomonkey, in battle.
From: Kingdom Hearts Dream Drop Distance

Twister (Kingdom Mix)
Link: [You must be registered and logged in to see this link.]
Can be Heard: Played by the Beat 'n' Twist Dragon's headphones.
From: Kingdom Hearts Dream Drop Distance

Black Powder
Link: [You must be registered and logged in to see this link.]
Can be Heard: Played by the Beat 'n' Twist Dragon's headphones.
From: Kingdom Hearts Birth By Sleep

Lazy Afternoon & The Afternoon Streets
"Lazy Afternoon" Link: [You must be registered and logged in to see this link.]
"The Afternoon Streets" Link: [You must be registered and logged in to see this link.]
Can be Heard: "Lazy Afternoon" plays mostly in the underground tunnels & the train station. "The Afternoon Streets" plays mostly in the main streets.
From: Kingdom Hearts II

Neverland Clock Tower
Link: [You must be registered and logged in to see this link.]
Can be Heard: Neverland, London
From: Kingdom Hearts

Neverlad
Link: [You must be registered and logged in to see this link.]
Can be Heard: Neverland Islands
From: Kingdom Hearts 358/2 Days

Captain Hook's Pirate Ship
Link: [You must be registered and logged in to see this link.]
Can be Heard: Neverland, Captain Hook's pirate ship
From: Kingdom Hearts

Pirates Gigue
Link: [You must be registered and logged in to see this link.]
Can be Heard: Neverland, Captain Hook's ship during combat
From: Kingdom Hearts

Keyblade Graveyard
Link: [You must be registered and logged in to see this link.]
Can be Heard: Keyblade Graveyard, result of the wind whistling through the canyon & Keyblades. A similar effect is heard in the Abyssal Planes of the Realm of Darkness.
From: Kingdom Hearts Birth by Sleep

Fight and Away
Link: [You must be registered and logged in to see this link.]
Can be Heard: Neverland, Captain Hook's ship during the fight against Ruler of the Sky
From: Kingdom Hearts 358/2 Days

Name: Castle Oblivion
Link: [You must be registered and logged in to see this link.]
Can be Heard: Emanating mysteriously from within Castle Oblivion.
From: Kingdom Hearts Re:Chain of Memories

Name: Forgotten Challenge
Link: [You must be registered and logged in to see this link.]
Can be Heard: Castle Oblivion, floors where battles are occurring
From: Kingdom Hearts Re:Chain of Memories

Name: Magical Mystery
Link: [You must be registered and logged in to see this link.]
Can be Heard: Master Yen Sid's Tower.
From: Kingdom Hearts II, Kingdom Hearts Birth By Sleep

Name: Let It Go instrumental cover
Link: [You must be registered and logged in to see this link.]
Can be Heard: Castles in Arendelle
From: Apparently this YouTuber, but the original is obviously from Disney's Frozen.

Name: The Home of Dragons
Link: [You must be registered and logged in to see this link.]
Can be Heard: Settlements in the Land of Dragons during peaceful times.
From: Kingdom Hearts 2.5 version

Name: Fields of Honor
Link: [You must be registered and logged in to see this link.]
Can be Heard: Settlements in the Land of Dragons during danger.
From: Kingdom Hearts 2.5 version

Name: Disney Town
Link: [You must be registered and logged in to see this link.]
Can be Heard: Disney Town
From: Kingdom Hearts Birth By Sleep

Name: Disney Castle
Link: [You must be registered and logged in to see this link.]
Can be Heard: Disney Castle
From: Kingdom Hearts 2

Name: Rowdy Rumble
Link: [You must be registered and logged in to see this link.]
Can be Heard: Disney Town & Castle, in times of crisis.
From: Kingdom Hearts 2.5 version

Name: Kefka's Theme (Orchestral)
Link: [You must be registered and logged in to see this link.]
Can be Heard: Through Kefka's magic.
From: Final Fantasy VI Orchestrated Collection

Name: Vim & Vigor
Link: [You must be registered and logged in to see this link.]
Can be Heard: After Shadow Stalker/Dark Thorn possessed the Arendelle Palace.
From: Kingdom Hearts II

The Army of the Dead
Link: [You must be registered and logged in to see this link.]
Can be Heard: Disney Castle Throne Room, during the reign of the Horned King
From: Disney's "The Black Cauldron"

The Army of the Dead
Link: [You must be registered and logged in to see this link.]
Can be Heard: Disney Town, Duckburg
From: Disney's "Ducktales" (1987)


Last edited by Neo Bahamut on Tue Jan 23, 2018 3:44 pm; edited 50 times in total
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HarleyThomas

HarleyThomas


Posts : 15090
Join date : 2010-11-04
Age : 31
Location : A Place Where the Sun is Silent
Quote : My dreams are higher than the fucking sky!

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PostSubject: Re: More KH Stuff   More KH Stuff EmptyTue Jul 30, 2013 9:55 am

This is me imitating you and posting in threads that have no bhsiness being posted in by others.
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Neo Bahamut
Unyielding Force of Thoroughbred Penis
Unyielding Force of Thoroughbred Penis
Neo Bahamut


Posts : 21487
Join date : 2010-11-04
Age : 32
Location : PA, The State of the Cow's Asshole

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PostSubject: Re: More KH Stuff   More KH Stuff EmptySun Aug 25, 2013 5:35 am

There are several criteria for obtaining a Keyblade:

1 & 2. The individual must be strong of heart. They must have also touched the hilt of another Keyblade. The order in which these steps are achieved does not matter.
3. They must then inherit the Keyblade from someone else, though that someone may have died a long time ago, their Keyblade remaining unclaimed to this day. Once the user's heart is strong enough, they will be able to call it forth through sheer willpower, though to do it reliably takes practice.
4. The Keyblade's powers will awaken when its Master meets certain conditions, which are unique to each Keyblade, & which the Master may not even be aware of. This will not give them access to all of the Keyblade's powers, which requires training. Since not all of the power resides within the Keyblade, very advanced users are able to go beyond its abilities, & they can be used to an extent even without the Keyblade. The Keyblade & its Master share a symbiotic relationship: Each has its own power, but neither is as powerful separately.
5. The user must experience a Dive to the Heart to cement their ownership of the Keyblade. This is less predictable, & can occur right before obtaining a Keyblade for the first time, or it can be years later, depending on factors such as the user's mastery of their own heart & need to access it. The Dive to the Heart must be completed for each Keyblade--though multiple Keyblades can be earned at once--& can also be triggered by other conditions, such as one's Heart being invaded. A common theme of the Dive to the Heart is the Heart teaching the user how to use some aspect of their abilities.

This post describes particularly noteworthy Dives, focusing on the Stations.

MORTAL


Some time ago, Mortal Dove into her own Heart to obtain her Guardian's Soul. Only she knows what it looked like during this time.

In her second Dive, the background of the Station was predominantly orange & red, mimicking the rays of a sunset, which emerged from a circular section at the center, depicting the Olympus Coliseum. Euryale floated near the top in her mermaid form, upside-down, with her arms hanging limply under her, her eyes closed. Mortal reached out to her from the bottom, where she sat in her typical attire, a determined expression on her face. Arranged in a star around the pedestal were 5 circular regions containing smiling busts of people she knew. Starting clockwise from above Euryale; Binah, Taiyo, Monu, Lilith, & Safian. The glass here was colored yellow, with the a cloud & thunderbolt faintly visible behind them. The "picture" regions were connected with ring of yellow Marks of Mastery.

The disembodied voice that spoke to her among the murmuring was that of Master Binah Psyche.

TAIYO

Some time ago, Taiyo Dove into her own Heart to obtain her Fenrir. Only she knows what it looked like during this time.

The second Dive featured a Station ringed with pink paw prints. Lying on the bottom was Taiyo with Kitters in her left arm, her right arm reaching up to Euryale, a worried expression on her face. Euryale floated near the top in her mermaid form, upside-down, with her arms hanging limply under her, her eyes closed. A circular area between them showed the forest near Halloween Town, the curly hill visible in the distance. Off of each side was a pink circular region containing a bust image of one of her friends--Azuma to the left, Hitomi to the right. The background was predominantly blue, but the lines in the glass were pink.

The disembodied voice that spoke to her among the murmuring was that of Master Binah Psyche.

EURYALE

In her first Dive, the Station's design was split in 2 starting about halfway up from the left & going diagonally. The background above here was red. Below it, the background was blue. A semicircular cross-section near the bottom showed King Triton's Palace. Euryale, mermaid, swam towards the "sky." Her arms were behind her, her tail curved slightly back, & she was facing forward. Hanging in the redness of the sky, like stars, were blue circles with smiling busts; Mortal closest to the left, Ariel at the center & hanging slightly higher than the others, & Taiyo closest to the right. A thin line in a wave pattern ringed the whole thing, red in the blue region, blue in the red region.

At first, the section of glass over her chest had a gaping crack in it, out of which darkness spewed like a fountain of oil, obscuring the glass that it landed on. This anomaly was repaired when a blast of light from Euryale's new Keyblade evaporated the darkness & "sealed the Keyhole" of her own Heart.

The disembodied voice that spoke to her among the murmuring was that of King Triton.

ROATHA

Some time ago, Roatha Dove into his own Heart to obtain his Ultima Weapon, the Station looking much the same as it did during his second Dive, only unbroken.

In the second Dive, the center of the Station was dominated by a red fleur-de-lis, while the rest of the background was blue. At each tip of the fleur-de-lis was a circle containing a smiling bust of someone. Starting from the bottom, going clockwise; Nero, Lilith, Roatha himself, & Thiera. The station was ringed by red Mark of Mastery symbols.

A crack ran over Nero's face, separating the Station in 2. The glass on the smaller portion was discolored, as though covered in grime. At the fight's end, this portion of the Station collapsed, & darkness washed over the rest. It was not immediately clear what became of it.

When it was next revisited, it turned out that the Station had remained covered in darkness & eventually broke into 4 discrete pieces, floating disconnected from each other, & drifting away. So great was the darkness that dozens of Anti-Roatha Heartless appeared to attack anyone who attempted a Dive. After Dark Roatha & all of his Heartless were purged, Roatha was able to re-summon his Station, the darkness flying away in the form of doves. It was good as new, but there were unseen damages....

"DARK ROATHA"

One of the broken pieces of Roatha's Station was combined with a piece of Senthose's to create a new Heart. Revealed by the darkness flying away in the form of ravens, this Station features a Ying-Yang like design, with Roatha in a white cloak & Senthose in his Organization attire, clashing with the Ultima Weapon & Omega Weapon, respectively. The Station is ringed in red, with blue Eyes of Darkness.

"Dark Roatha" himself proved to be capable of summoning Pureblood Heartless with the darkness that composed his body. He could also raise red barriers to protect himself. Described as the natural barrier separating his Heart from others, it could only be unwillingly invaded with enough dark power, or by Roatha & his allies, as it was originally his Heart. When "Dark Roatha" was defeated, the Station sank back into darkness. Roatha & his allies were able to fly to compensate.

HITOMI

Some time ago, Hitomi Dove into her own Heart to obtain her Diamond Dust, the Station looking much the same as it did during her second Dive.

In the second Dive, this Station featured a gray background, featuring Hitomi facing away.

The disembodied voice that spoke to her among the murmuring was an unidentifiable male in both cases.

ARTEXI

Some time ago, Artexi dove into her heart to retrieve the Astral Blast, the Station of Awakening looking much as it does in her second Dive, only undamaged.

During her second Dive, Artexi experienced an illusion of the Castle That Never Was being consumed by darkness & the floor fell away. She then found herself falling towards a platform with a gold background with blue details. This, the Station of Awakening, depicted her in her Organization with the Astral Blast Keyblade cloak seemingly falling away from the desert & Agrabah, which occupied a crescent shape towards the top. In the center was a circle with the faces of Nero, Axel, & Noctis. Noctis's face was completely chipped away, recognizable only by shape, & Nero's was pretty extensively damaged, as well. A ring of Nobody emblems surrounded this scene, & surrounding that was a ring of Agrabah spires.

Senthose's voice called out from the darkness, "A scattered dream that's like a far-off memory. A far-off memory that's like a scattered dream. Line the pieces up. Find the light within the darkness." Senthose was also capable of physically appearing within the Dive.

A set of floating stairs led her to the Station of Nightfall, which was basically the same as the previous one, but depicting Agrabah at night & the 3 Wishes Keyblade, instead of the Astral Blast.


XYUKUSE

Some time ago, Xyukuse dove into his Heart to retrieve his Keyblades, his Station looking much as it does in his second Dive.

His second Dive featured a stained glass platform depicting The Castle That Never Was and the castle of Radiant Garden, a large fissure-like crack seperating the two, the entirety of the platform is outlined by a serpentine dragon reminescent of the Oroborus with fire and darkness creeping up the platform starting from the bottom and moving upwards. When he touches the ground, out of the corner of his eye, he spies a second shadow emerging from his own as Larxene slashes at the back of his head.

HINODE

It is presumed, but not known, that Hinode experienced a Dive to the Heart to retrieve the Photon Debugger, & that he can no longer remember this event.


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PostSubject: Re: More KH Stuff   More KH Stuff EmptyThu Feb 06, 2014 12:09 am

STORY OF "SHADOWS SWARM"

land of departure:

dive to the heart:

radiant garden/the grid:

The world that never was:

Pride Lands:

Halloween Town:

Olympus Coliseum:

agrabah:


The world that never was revisited:


dive to the heart:

land of departure revisited:


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PostSubject: Re: More KH Stuff   More KH Stuff EmptyThu Jun 05, 2014 5:15 am

OLYMPUS COLISEUM TEAMS

Hades
1. Artexi
2. Nero
3. Daisy

Zeus
1. Hercules
2. Zack
3. Warrior of Light

Gaia
1. Lexeaus
2. Safian

Athena
1. Eve
2. Thiera
3. Cid

Ares
1. Xyukuse
2. Roatha
3. Celia
4. Lettie

Artemis
1. Hitomi
2. Euryale
3. Tempest

Apollo
1. Monu
2. Lilith
3. Cloud
4. Lightning

Hephaestus
1. Azuma
2. Squall
3. Firion

Aphrodite
1. Taiyo
2. Aerith
3. Terra

Hermes
1. Axel
2. Xaldin
3. Xigbar
4. Yuffie

Demeter
1. Marluxia
2. Larxene
3. Celes
4. Onion Knight

Poseidon
1. Demyx
2. Vexen
3. Emperor Mateus

Hera
1. Zexion
2. Meredith
3. Tifa

Bacchus
1. Luxord
2. Saix
3. Kefka

OLYMPUS COLISEUM EVENTS

Chariot Tug:

Mt. Olympus Tournament:


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PostSubject: Re: More KH Stuff   More KH Stuff EmptyMon Jun 30, 2014 1:59 am

PATCHES

Further contributing to the disorganization of this section, here is a list of clarifications or alterations to things that were never really ironed out when the RP was made:

Clarifications

AKA things I've said many times, but keep being brought up anyway.

1. Abilities have a certain effect radius & affect anything within, friend or foe. This rule is absolute & cannot be circumvented by semantics tricks like "targets allies." The only exception is when the specified target is a nonarbitrary distinction, such as "anything with a Keyblade" or "any Heartless."

2. Attack sizes work as follows: A "small" attack is extremely localized, like a baseball or smaller. A "large" attack is large enough to cover or nearly cover a person. A "very large" attack is of course bigger, while a "medium" attack is somewhere in the middle. The damage of the attack is roughly correlated to its size, but that is not an absolute rule. For example, getting shot is usually worse than getting tackled.

3. The crystals from Nero's Glider can be dissolved by general status purging magics, but are harder to destroy the larger they become.

4. Abilities that go through multiple opponents do not automatically pierce barriers, & thus can be deflected.

5. It is assumed that, wherever logically possible, an attack can be performed with 2 Keyblades to double the effect.

6. I recommend not signing up complex combo moves in the first place (e.g. stab followed by double slash, then knock the target in the air, then back down, & finish off with a blast of fire) because it just makes them easier to interrupt before they do anything noteworthy, but if you do, they can be ended prematurely (e.g. you could stop after knocking them in the air, allowing someone else to attack). Stopping a move does not necessarily mean being able to quickly transition into another.

7. Abilities should be sufficiently different in terms of CORE FUNCTION. Before you submit, try to describe to yourself what it does in simplest terms. The more of your abilities can be closely described in the same way, the less likely it is to be accepted.

8. When the Phantomtail is afflicted with stop, after it wears off, the Heartless will warp for each time its head is struck, but any other parts struck while it was Stopped will still be damaged. Should you be unlucky enough to hit its head dead-on with Stop, it will warp away & be completely unaffected. These rules apply to other Heartless with similar teleport abilities that trigger when certain conditions are met.

9. Abilities should be logical. Know the difference between logical & realistic. A character with fire magic being able to summon arcs of fire by swinging the Keyblade is unrealistic, but logical. That fire somehow freezing targets instead of burning them is illogical, & therefore [You must be registered and logged in to see this link.]

10. Concerning the general transfiguration spell that is necessary for certain worlds, such as Atlantica, it can replicate anything that the user has a good working understanding of, though more complex transformations require more time. It cannot transform the user beyond what is possible for the world itself, nor significantly add or remove mass. More dedicated spells are required for these functions.

11. Concerning the general communication spell that is necessary for Keyblade Wielders to stay informed over vast distances, it is possible to tranmsmit basic feelings & ideas "heart to heart," as well as brief word messages. Using the spell for too long is mentally exhausting, & may affect general performance.

Alterations

1. Unlike in Kingdom Hearts, deflecting enemy attacks doesn't cancel out their elemental weaknesses for no apparent reason. For example, deflecting a Red Nocturne's fireball back at it will heal it, not kill it.

2. There are a few different ways to be hit with a status effect in this RP. These are not taking into account any special modifier abilities:

2A. An ability that specifically induces a status effect (such as a Sleep Spell) will trigger one 100% of the time, provided it connects. Also provided the target is not immune, since I apparently need to say that.

2B. A large elemental attack that hits dead on will trigger a related status effect 20% of the time, as determined by a random number generator or equivalent method. A Very Large attack can trigger this with even a glancing blow, while a dead on strike has a 25% chance.

status effects by element:

2C. More mundane things can mimic status effects. For example, a gag or a broken jaw is effectively the same as Silence, but cannot necessarily be healed the same way.

2D. For duration of status effects, if they are not specified, they will default to 3 minutes in-universe time, or 1 minute for more crippling effects (e.g. stop, frozen.) It tends to be the case that each posting cycle comprises about a minute.


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PostSubject: Re: More KH Stuff   More KH Stuff EmptyThu Aug 21, 2014 2:21 am

STORY OF "LOOMING SHADOWS"

city of secrets revisited:

dive to the heart:

The world that never was:

Traverse town:

land of departure revisited:

Master Yen Sid's Tower:

radiant garden/the grid:

The world that never was revisited:

Twilight Town:


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PostSubject: Re: More KH Stuff   More KH Stuff EmptyTue Apr 28, 2015 12:24 am

THE KEYBLADE DIRECTORY

A summary of which Keyblades are being used by which characters.

Neo Bahamut
Characters
Lilith: Divine Rose
Thiera: Oathkeeper
Roatha/Ira: Ultima Weapon (KH2 Version), Omega Weapon
Euryale: Ends of Earth
Nero: Darker Than Dark

"NPCs"
Binah: Master Keeper
Keter: Ultima Weapon (KH1 Version)
Roatha/Ira: Ultima Weapon (KH2), Omega Weapon
Mortal (formerly controlled by Script-Z): Guardian Soul, Total Eclipse
Noctis (formerly controlled by Script-Z): Midnight Roar
Senthose: Two Become One
Avici: Young Xehanort's Keyblade (unofficially named "Darkest Hour")
Luxord: Lady Luck
Zexion: Way to the Dawn (Riku's KH2 Keyblade)
Axel/Lea: Bond of Flames, Axel's Keyblade (unofficially named "Eternal Flame" after his signature weapons & nicknamed "Leablade")
Larxene: Ominous Blight, Abaddon Plasma
Lexeaus: Ursus Foreteller's Keyblade (simply referred to as "Ursus")
Demyx: Leviathan
Saix: Unbound
Xaldin: Lost Memory
Vexen: Stroke of Midnight
Xigbar/Braig: Wishing Star, Star Seeker
Marluxia: Pixie Petal
Daisy: Pumpkinhead

Leafy
Safian: Circle of Life
Monu: Wayward Wind
Eve: No Name
Artexi: Astral Blast, Three Wishes

Harley
Taiyo: Fenrir, Stormfall
Hitomi: Diamond Dust, Pain of Solitude
Azuma- Oblivion
Xyukuse: Chaos Ripper, Frolic Flame
Vega: End of Pain
Irritum: Skull Noise

Sir Robin (AKA Lancelot)
Kyohaku: Photon Debugger


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PostSubject: Re: More KH Stuff   More KH Stuff EmptyTue Apr 28, 2015 7:23 pm

Artexi has Three wishes as well. I forgot to update her profile.
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PostSubject: Re: More KH Stuff   More KH Stuff EmptyMon Jul 20, 2015 12:57 am

STORY OF "FIRST BLOOD SHED"

radiant garden/the grid:

The world that never was:

Olympus Coliseum:

Neverland:

atlantica/port royal revisited:

The keyblade graveyard:

land of departure besieged:

Castle Oblivion:

Halloween Town Revisited:

Master Yen Sid's Tower:


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PostSubject: Re: More KH Stuff   More KH Stuff EmptySun Jul 03, 2016 6:16 pm

Moogle Shops are shops throughout the worlds, set up by Moogles with the help of Cid's Gummi technology & financed by Scrooge McDuck. In addition to buying & selling items, they offer various public services, paid for by worlds that offer to host them, such as Olympus Coliseum & Disney Castle.

Teleportation: Can instantly teleport users from any 1 Moogle Shop to another, even if it's in a far-off world.

Glider Modification: Can attach Gummi Blocks to Gliders to enhance their properties.

Information: Can provide information from their records of various worlds, as well as relay messages between worlds.
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PostSubject: Re: More KH Stuff   More KH Stuff EmptySun Sep 11, 2016 2:00 pm

STORY OF "RISE & FALL."

The world that never was/traverse town:

Arendelle:

Land of Dragons:

Master Yen Sid's Tower:

The world that never was:

Disney Town:

agrabah:

Realm of Darkness:

radiant garden/the grid/dive to the heart:

Traverse Town Revisited:


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PostSubject: Re: More KH Stuff   More KH Stuff EmptyMon Oct 16, 2017 1:04 am

Dream Eater Mechanics:

available spirits:
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