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| Sphere Shop | |
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Neo Bahamut Unyielding Force of Thoroughbred Penis
Posts : 21487 Join date : 2010-11-04 Age : 33 Location : PA, The State of the Cow's Asshole
| Subject: Sphere Shop Sun Dec 19, 2010 1:58 am | |
| Items will be added after major events & the shop may be reorganized from time to time. Products (sans character abilities) can be resold for half of their value, although there may occasionally be merchants who offer better prices. Items can be freely traded between characters, even character abilities. Items with trade items listed mean you must give those items up in addition to the cost of the purchase.
Equipment Abilities Equipment abilities are obtained through spheres. The abilities your equipment possess depend on what spheres you are outfitted with. Spheres are placed into ability slots in equipment, which are in turn bought. Note that multiples of the same ability do not have better effects, unless otherwise noted. IMPORTANT: All Samurai & Soulscribe weapons have Piercing automatically equipped.
Name: Slot Effect: The basis of all equipment abilities, which allow the abilities to be equipped. Cost: *x500, where *=The # of the slot attached to a piece of equipment. For example, the 4th slot on your weapon would cost 2000 Gil.
Name: Piercing Effect: Cuts through armored foes. Cost: 500
Name: SOS Overdrive Effect: When reduced to critical health, may occasionally grant Overdrive, even if otherwise impossible at that point. Cost: 300
Name: Icetanium Effect: Protects against ice (in armor) or adds it to attack (in weapon). If equipped with other elemental abilities, the attack will be the element the enemy is weak to, if any. Cost: 300
Name: Firesteel Effect: Protects against fire (in armor) or adds it to attack (in weapon). If equipped with other elemental abilities, the attack will be the element the enemy is weak to, if any. Cost: 300
Name: Electrum Effect: Protects against thunder (in armor) or adds it to attack (in weapon). If equipped with other elemental abilities, the attack will be the element the enemy is weak to, if any. Cost: 300
Name: Wetiron Effect: Protects against water (in armor) or adds it to attack (in weapon). If equipped with other elemental abilities, the attack will be the element the enemy is weak to, if any. Cost: 300
Name: Shadowsteel Effect: Protects against darkness (in armor) or adds it to attack (in weapon). If equipped with other elemental abilities, the attack will be the element the enemy is weak to, if any. Cost: 500
Name: Silent Steel Effect: Protects against (in armor) or induces (in weapon) the silence status. Cost: 500
Name: Dual Wield Effect: Allows for 2 weapons to be used, provided the wearer is physically capable of wielding them. Cost: 1000
Name: Warrior's Spirit Effect: Allows warrior weapons to be equipped even if not a warrior. Cost: 1000
Name: Thief's Tenacity Effect: Allows thief weapons to be equipped even if not a thief. Cost: 600
Name: Samurai's Strength Effect: Allows Samurai weapons to be equipped even if not a samurai. Cost: 1500
Name: Darksteel Effect: Adds darkness (status effect) to weapon or armor. Cost: 500
Name: Poison Lead Effect: Adds poison to weapon or armor. Cost: 1000
Name: Petrification Plating Effect: Adds stone to weapon or armor. Cost: 2000
Name: Cursed Steel Effect: Protects against curse or occasionally removes foe's ability to Overdrive for a time (curse). Cost: 2000
Name: Deathly Alloys Effect: Protects against or inflicts death, zombification, or doom. Cost: 2000 Trade: Death Note: c wut i did thar?
Name: Supercharge Effect: Uses magic power to help defend against damage or inflict it, depending on what it's installed in. Cost: 1000
Name: No MP Effect: MP reduced to 1, but spells cost no MP. Cost: 2000 Trade: Etherx5
Name: Doublecast Effect: Cast magic twice as fast, resulting in more spells before you can be interrupted. Cost: 3000 Trade: Supercharge, No MP Note: I'm going to hate myself for this.
Last edited by Neo Bahamut on Wed Aug 03, 2011 5:40 pm; edited 12 times in total | |
| | | Neo Bahamut Unyielding Force of Thoroughbred Penis
Posts : 21487 Join date : 2010-11-04 Age : 33 Location : PA, The State of the Cow's Asshole
| Subject: Re: Sphere Shop Thu Mar 31, 2011 5:18 pm | |
| Character Abilities Also learned through Spheres. Note that certain abilities won't work very well for certain classes, & Soulscribes cannot learn abilities in this fashion at all. Classes can use abilities of similar classes.
Name: Use Effect: Use special items. Type: Thievery Cost: 2000
Name: Steal Effect: Steal items from enemies. Type: Thievery Cost: 1000
Name: Thunder, Fire, Blizzard, Water Effect: Uses the apropo elemental spell. Type: Black Magic Cost: 300 per spell
Name: Thundara, Firara, Blizzara, Watera Effect: Uses the apropo elemental spell. Type: Black Magic Cost: 1000 per spell.
Name: Thundaga, Firaga, Blizzaga, Waterga Effect: Uses the apropo elemental spell. Type: Black Magic Cost: 2000 per spell.
Name: Drain, Osmose Effect: Drain steals HP from a target, Osmose MP Type: Black Magic Cost: 300 per spell
Name: Cure, Esuna Effect: Cure heals the target, Esuna cleanses them of all status effects. Type: White Magic Cost: 300 for each spell.
Name: Nulshock, Nultide, Nulfrost, Nulblaze Effect: Each spell, when cast on a target, will nullify the next of the same-type element that is cast on them. Type: White Magic Cost: 500 per spell
Name: Shell, Protect Effect: Shield against magic or physical attacks, respectively. Type: White Magic Cost: 500 per spell
Name: Reflect Effect: Bounces back magic stronger. Reflected magic pierces Reflect barriers. Type: White Magic Cost: 1000
Name: Power Break/Armor Break/Mental Break/Magic Break Type: Samurai Effect: Breaks the enemy's attack power, defense (also nullifies armor), magic defense (& nullifies magic barriers), & magic attack, respectively. Cost: 500 per ability.
Name: Full Break Type: Samurai Effect: Inflicts all of the above at once. Cost: 2000
Name: Threaten Type: Samurai Effect: Verbal threats may paralyze enemies with fear. Cost: 500
Name: Haste Type: Warrior Effect: Speeds up the target. Cost: 500
Name: Taunt Type: Warrior Effect: Verbal taunts may provoke enemies into focusing their attacks on you. Cost: 200
Name: Hastega Type: Warrior Effect: Hastens all targets Cost: 2000
Name: Slow Type: Warrior Effect: Slows target Cost: 500
Name: Slowga Type: Warrior Effect: Slows all targets Cost: 2000
Name: Dark, Sleep, Silence, Delay (Attack) Type: Ranger Effect: Uses an attack that can inflict the status ailment on the target. Cost: 300 per ability
Name: Darkness Type: Warrior, Samurai Effect: Burns HP into darkness for an attack. The strength is proportional to the HP sacrificed. Cost: 1000
Name: Drain Blade, Osmose Blade Type: Warrior, Samurai Effect: The black magic spells, only in attack form Cost: 300
Name: Cura, Curaga Type: White Mage Effect: Stronger versions of cure. Cost: 1000, 2000
Name: Life Type: White Magic Effect: Revives a target from the dead Cost: 2000
Name: Pickpocket Type: Thievery Effect: Steal Gil from an enemy. Cost: 500
Name: Bribe Type: Thievery Effect: Offer an enemy something to leave the battle. Cost: 1000
Name: Copycat Type: Thievery Effect: Copy the last action performed by the ally, even if you don't possess the ability. Does not work on Overdrives. Weapon or armor stats won't carry over. Cost: 1000
Name: Geomancy Type: White Magic, Black Magic Effect: Cast differing spells depending on the terrain. Amount of MP consumed is proportional to the size of the spell. Cost: 2000
Name: Regen Type: White Magic Effect: Target gradually restores health over time. Cost: 1500
Name: Flare Type: Black Magic Effect: Non-elemental damage to a single target. Cost: 2000 Trade: Firaga, Grenade
Name: Holy Type: White Magic Effect: Holy damage to a single target. Cost: 2000 Trade: Curaga, Grenade
Name: Null-All Type: White Magic Effect: Casts all Null spells, but for much higher MP. Cost: 2000 Trade: All Null spells
Name: Death Type: Black Magic Effect: Summons a reaper spirit to remove the target's soul, instantly killing them. Cost: 1000
Name: Demi Type: Black Magic Effect: Reduces target's health by half. Cost: 1000
Name: Scan Type: White Magic Effect: Reveals an enemy's strengths, weaknesses, internal damage, attacks, & sometimes you even get messages from them. Various things can interfere with it. Cost: 500
Name: Break Type: White Magic Effect: Petrifies a single foe. Almost never fails. Cost: 2000 Trade: Stoneproof
Name: Aeroga Type: Black Magic Effect: Wind damage on an enemy. Cost: 1000
Name: Ultima Type: Black Magic Effect: Non-elemental damage to all enemies Cost: 3000 Trade: Flare, Holy
Name: Meteor Type: Black Magic Effect: Like Ultima, but over a larger range, it rains meteors down on foe. The downside is that it's less accurate, & may even hit allies. However, the final meteor, which is much stronger, always hits on-target. Cost: 2000 Trade: Flare, Grenadex3
Name: Dispel Type: White Magic Effect: Remove positive effects from a target. Cost: 300
Last edited by Neo Bahamut on Sun Jul 17, 2011 7:17 pm; edited 6 times in total | |
| | | Neo Bahamut Unyielding Force of Thoroughbred Penis
Posts : 21487 Join date : 2010-11-04 Age : 33 Location : PA, The State of the Cow's Asshole
| Subject: Re: Sphere Shop Thu Mar 31, 2011 5:20 pm | |
| Mundane Items Easy-to-use, one-time items that are primarily used for recovery when magic won't cut it.
Name: Potion Effect: Heals a bit. Cost: 100
Name: Mega-Potion Effect: Heals the whole party Cost: 300
Name: Hi-Potion Effect: Acts like Cura to one person. Cost: 500
Name: Ether Effect: Restores some of a target's MP. Cost: 100
Name: Turbo Ether Effect: Restores the target's entire MP. Cost: 500
Name: Phoenix Down Effect: Revives a deceased target Cost: 500
Name: Mega-Pheonix Effect: Revives the whole party Cost: 1500
Name: Gold Needle Effect: Cures petrification Cost: 500
Name: Antidote Effect: Cures poison Cost: 150
Name: Remedy Effect: Cures all status ailments besides petrification & death. Cost: 500
Special Items Special items can only be used by someone with the Use ability. They are generally specialized weapons or performance enhancers. They are also one-time use.
Name: Grenade Effect: Produce an explosion when thrown Cost: 200
Name: Sleeping Gas Effect: Produces an explosion when thrown that also inflicts sleep. Cost: 300
Name: Smoke Grenade Effect: Produces an explosion when thrown that also inflicts blind. Cost: 300
Name: Silence Grenade Effect: Produces an explosion when thrown that also inflicts silence. Cost: 300
Name: Napalm Effect: Fire damage on all enemies, adds "oil" status. Cost: 500
Name: Chocobo Feather Effect: Hastens a character Cost: 100
Name: Al Bhed Potion Effect: Fully heals entire party, removes all status ailments except death. Cost: 2000 Trade: Mega-Potion, Remedy, Gold Needle
Last edited by Neo Bahamut on Sat Sep 03, 2011 4:51 pm; edited 2 times in total | |
| | | Neo Bahamut Unyielding Force of Thoroughbred Penis
Posts : 21487 Join date : 2010-11-04 Age : 33 Location : PA, The State of the Cow's Asshole
| Subject: Re: Sphere Shop Thu Mar 31, 2011 5:21 pm | |
| Armor Armor can be bought & equipments can be applied to it the same way it is with weapons. Unlike weapons, however, you are not limited to 1 type or piece of armor. You can wear as much armor you want, with 2 restrictions: You cannot wear armor that is not equippable by your class & you cannot wear multiple armors over a single bodypart. Note that armor has negative effects on speed & agility.
Armor: Leather Armor (Plate, Armguard, Shinguard, Helmet, Shield) Type: N/A, leather Class: All Cost: 500 per piece or 1500 for whole set
Armor: Claw Type: Arm, metal Class: Warrior, Thief, White/Black Mage Cost: 800 Note: Also functions as a weak weapon.
Armor: Iron Headgear Type: Head, metal Class: Samurai Cost: 600
Armor: Iron Plate Type: Body, metal Class: Samurai Cost: 1000
Armor: Chainmail Type: Body, mail Class: Warrior, Thief Cost: 600
Armor: Steel Suit Type: Body, light-metal, Class: Samurai Cost: 1200 Note: Stronger & lighter than iron armor.
Armor: Steel Helmet Type: Head, light-metal Class: Samurai, Warrior Cost: 800 Note: Stronger & lighter than iron armor.
Armor: Pointed Iron Type: Head, Body, metal Class: Samurai Cost: 2000 Note: Can injure enemies attempting to attack
Armor: Mythril Targe Type: Shield, metal Class: Thief Cost: 1200 Note: Minor spell reduction & increased speed.
Armor: Blessed Headband Type: Head, cloth Class: White Mage Cost: 1000 Note: Minor increase in physical abilities.
Armor: Winged Sandals Type: Foot, light Class: White Mage, Black Mage Cost: 1000 Note: Float effect, renders target immune to earth attacks.
Name: Thief's Cloak Type: Cloak, leather Class: Thief, White Mage, Black Mage Cost: 2000 Note: Being attacked turns you invisible, being hit with magic turns you visible again.
Other Purchases that do not fit in any of the above categories.
Name: Movie Sphere Type: Records events to be played back later. Cost: 100
Name: Shrine Type: Can restore an Aeon to full health, including Overdrive, once per day. Cost: 2000
Name: Gyshal Greens Type: Lures a chocobo to be trained. Cost: 300
Name: Map Sphere Type: A map of a location & its points of interests. Is automatically updated whenever new ones come up. Cost: 500 | |
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