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 Sphere Shop

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Neo Bahamut
Unyielding Force of Thoroughbred Penis
Unyielding Force of Thoroughbred Penis
Neo Bahamut


Posts : 21487
Join date : 2010-11-04
Age : 33
Location : PA, The State of the Cow's Asshole

Sphere Shop Empty
PostSubject: Sphere Shop   Sphere Shop EmptySun Dec 19, 2010 1:58 am

Items will be added after major events & the shop may be reorganized from time to time. Products (sans character abilities) can be resold for half of their value, although there may occasionally be merchants who offer better prices. Items can be freely traded between characters, even character abilities. Items with trade items listed mean you must give those items up in addition to the cost of the purchase.

Equipment Abilities
Equipment abilities are obtained through spheres. The abilities your equipment possess depend on what spheres you are outfitted with. Spheres are placed into ability slots in equipment, which are in turn bought. Note that multiples of the same ability do not have better effects, unless otherwise noted. IMPORTANT: All Samurai & Soulscribe weapons have Piercing automatically equipped.

Name: Slot
Effect: The basis of all equipment abilities, which allow the abilities to be equipped.
Cost: *x500, where *=The # of the slot attached to a piece of equipment. For example, the 4th slot on your weapon would cost 2000 Gil.

Name: Piercing
Effect: Cuts through armored foes.
Cost: 500

Name: SOS Overdrive
Effect: When reduced to critical health, may occasionally grant Overdrive, even if otherwise impossible at that point.
Cost: 300

Name: Icetanium
Effect: Protects against ice (in armor) or adds it to attack (in weapon). If equipped with other elemental abilities, the attack will be the element the enemy is weak to, if any.
Cost: 300

Name: Firesteel
Effect: Protects against fire (in armor) or adds it to attack (in weapon). If equipped with other elemental abilities, the attack will be the element the enemy is weak to, if any.
Cost: 300

Name: Electrum
Effect: Protects against thunder (in armor) or adds it to attack (in weapon). If equipped with other elemental abilities, the attack will be the element the enemy is weak to, if any.
Cost: 300

Name: Wetiron
Effect: Protects against water (in armor) or adds it to attack (in weapon). If equipped with other elemental abilities, the attack will be the element the enemy is weak to, if any.
Cost: 300

Name: Shadowsteel
Effect: Protects against darkness (in armor) or adds it to attack (in weapon). If equipped with other elemental abilities, the attack will be the element the enemy is weak to, if any.
Cost: 500

Name: Silent Steel
Effect: Protects against (in armor) or induces (in weapon) the silence status.
Cost: 500

Name: Dual Wield
Effect: Allows for 2 weapons to be used, provided the wearer is physically capable of wielding them.
Cost: 1000

Name: Warrior's Spirit
Effect: Allows warrior weapons to be equipped even if not a warrior.
Cost: 1000

Name: Thief's Tenacity
Effect: Allows thief weapons to be equipped even if not a thief.
Cost: 600

Name: Samurai's Strength
Effect: Allows Samurai weapons to be equipped even if not a samurai.
Cost: 1500

Name: Darksteel
Effect: Adds darkness (status effect) to weapon or armor.
Cost: 500

Name: Poison Lead
Effect: Adds poison to weapon or armor.
Cost: 1000

Name: Petrification Plating
Effect: Adds stone to weapon or armor.
Cost: 2000

Name: Cursed Steel
Effect: Protects against curse or occasionally removes foe's ability to Overdrive for a time (curse).
Cost: 2000

Name: Deathly Alloys
Effect: Protects against or inflicts death, zombification, or doom.
Cost: 2000
Trade: Death
Note: c wut i did thar?

Name: Supercharge
Effect: Uses magic power to help defend against damage or inflict it, depending on what it's installed in.
Cost: 1000

Name: No MP
Effect: MP reduced to 1, but spells cost no MP.
Cost: 2000
Trade: Etherx5

Name: Doublecast
Effect: Cast magic twice as fast, resulting in more spells before you can be interrupted.
Cost: 3000
Trade: Supercharge, No MP
Note: I'm going to hate myself for this.


Last edited by Neo Bahamut on Wed Aug 03, 2011 5:40 pm; edited 12 times in total
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Neo Bahamut
Unyielding Force of Thoroughbred Penis
Unyielding Force of Thoroughbred Penis
Neo Bahamut


Posts : 21487
Join date : 2010-11-04
Age : 33
Location : PA, The State of the Cow's Asshole

Sphere Shop Empty
PostSubject: Re: Sphere Shop   Sphere Shop EmptyThu Mar 31, 2011 5:18 pm

Character Abilities
Also learned through Spheres. Note that certain abilities won't work very well for certain classes, & Soulscribes cannot learn abilities in this fashion at all. Classes can use abilities of similar classes.

Name: Use
Effect: Use special items.
Type: Thievery
Cost: 2000

Name: Steal
Effect: Steal items from enemies.
Type: Thievery
Cost: 1000

Name: Thunder, Fire, Blizzard, Water
Effect: Uses the apropo elemental spell.
Type: Black Magic
Cost: 300 per spell

Name: Thundara, Firara, Blizzara, Watera
Effect: Uses the apropo elemental spell.
Type: Black Magic
Cost: 1000 per spell.

Name: Thundaga, Firaga, Blizzaga, Waterga
Effect: Uses the apropo elemental spell.
Type: Black Magic
Cost: 2000 per spell.

Name: Drain, Osmose
Effect: Drain steals HP from a target, Osmose MP
Type: Black Magic
Cost: 300 per spell

Name: Cure, Esuna
Effect: Cure heals the target, Esuna cleanses them of all status effects.
Type: White Magic
Cost: 300 for each spell.

Name: Nulshock, Nultide, Nulfrost, Nulblaze
Effect: Each spell, when cast on a target, will nullify the next of the same-type element that is cast on them.
Type: White Magic
Cost: 500 per spell

Name: Shell, Protect
Effect: Shield against magic or physical attacks, respectively.
Type: White Magic
Cost: 500 per spell

Name: Reflect
Effect: Bounces back magic stronger. Reflected magic pierces Reflect barriers.
Type: White Magic
Cost: 1000

Name: Power Break/Armor Break/Mental Break/Magic Break
Type: Samurai
Effect: Breaks the enemy's attack power, defense (also nullifies armor), magic defense (& nullifies magic barriers), & magic attack, respectively.
Cost: 500 per ability.

Name: Full Break
Type: Samurai
Effect: Inflicts all of the above at once.
Cost: 2000

Name: Threaten
Type: Samurai
Effect: Verbal threats may paralyze enemies with fear.
Cost: 500

Name: Haste
Type: Warrior
Effect: Speeds up the target.
Cost: 500

Name: Taunt
Type: Warrior
Effect: Verbal taunts may provoke enemies into focusing their attacks on you.
Cost: 200

Name: Hastega
Type: Warrior
Effect: Hastens all targets
Cost: 2000

Name: Slow
Type: Warrior
Effect: Slows target
Cost: 500

Name: Slowga
Type: Warrior
Effect: Slows all targets
Cost: 2000

Name: Dark, Sleep, Silence, Delay (Attack)
Type: Ranger
Effect: Uses an attack that can inflict the status ailment on the target.
Cost: 300 per ability

Name: Darkness
Type: Warrior, Samurai
Effect: Burns HP into darkness for an attack. The strength is proportional to the HP sacrificed.
Cost: 1000

Name: Drain Blade, Osmose Blade
Type: Warrior, Samurai
Effect: The black magic spells, only in attack form
Cost: 300

Name: Cura, Curaga
Type: White Mage
Effect: Stronger versions of cure.
Cost: 1000, 2000

Name: Life
Type: White Magic
Effect: Revives a target from the dead
Cost: 2000

Name: Pickpocket
Type: Thievery
Effect: Steal Gil from an enemy.
Cost: 500

Name: Bribe
Type: Thievery
Effect: Offer an enemy something to leave the battle.
Cost: 1000

Name: Copycat
Type: Thievery
Effect: Copy the last action performed by the ally, even if you don't possess the ability. Does not work on Overdrives. Weapon or armor stats won't carry over.
Cost: 1000

Name: Geomancy
Type: White Magic, Black Magic
Effect: Cast differing spells depending on the terrain. Amount of MP consumed is proportional to the size of the spell.
Cost: 2000

Name: Regen
Type: White Magic
Effect: Target gradually restores health over time.
Cost: 1500

Name: Flare
Type: Black Magic
Effect: Non-elemental damage to a single target.
Cost: 2000
Trade: Firaga, Grenade

Name: Holy
Type: White Magic
Effect: Holy damage to a single target.
Cost: 2000
Trade: Curaga, Grenade

Name: Null-All
Type: White Magic
Effect: Casts all Null spells, but for much higher MP.
Cost: 2000
Trade: All Null spells

Name: Death
Type: Black Magic
Effect: Summons a reaper spirit to remove the target's soul, instantly killing them.
Cost: 1000

Name: Demi
Type: Black Magic
Effect: Reduces target's health by half.
Cost: 1000

Name: Scan
Type: White Magic
Effect: Reveals an enemy's strengths, weaknesses, internal damage, attacks, & sometimes you even get messages from them. Various things can interfere with it.
Cost: 500

Name: Break
Type: White Magic
Effect: Petrifies a single foe. Almost never fails.
Cost: 2000
Trade: Stoneproof

Name: Aeroga
Type: Black Magic
Effect: Wind damage on an enemy.
Cost: 1000

Name: Ultima
Type: Black Magic
Effect: Non-elemental damage to all enemies
Cost: 3000
Trade: Flare, Holy

Name: Meteor
Type: Black Magic
Effect: Like Ultima, but over a larger range, it rains meteors down on foe. The downside is that it's less accurate, & may even hit allies. However, the final meteor, which is much stronger, always hits on-target.
Cost: 2000
Trade: Flare, Grenadex3

Name: Dispel
Type: White Magic
Effect: Remove positive effects from a target.
Cost: 300


Last edited by Neo Bahamut on Sun Jul 17, 2011 7:17 pm; edited 6 times in total
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Neo Bahamut
Unyielding Force of Thoroughbred Penis
Unyielding Force of Thoroughbred Penis
Neo Bahamut


Posts : 21487
Join date : 2010-11-04
Age : 33
Location : PA, The State of the Cow's Asshole

Sphere Shop Empty
PostSubject: Re: Sphere Shop   Sphere Shop EmptyThu Mar 31, 2011 5:20 pm

Mundane Items
Easy-to-use, one-time items that are primarily used for recovery when magic won't cut it.

Name: Potion
Effect: Heals a bit.
Cost: 100

Name: Mega-Potion
Effect: Heals the whole party
Cost: 300

Name: Hi-Potion
Effect: Acts like Cura to one person.
Cost: 500

Name: Ether
Effect: Restores some of a target's MP.
Cost: 100

Name: Turbo Ether
Effect: Restores the target's entire MP.
Cost: 500

Name: Phoenix Down
Effect: Revives a deceased target
Cost: 500

Name: Mega-Pheonix
Effect: Revives the whole party
Cost: 1500

Name: Gold Needle
Effect: Cures petrification
Cost: 500

Name: Antidote
Effect: Cures poison
Cost: 150

Name: Remedy
Effect: Cures all status ailments besides petrification & death.
Cost: 500

Special Items
Special items can only be used by someone with the Use ability. They are generally specialized weapons or performance enhancers. They are also one-time use.

Name: Grenade
Effect: Produce an explosion when thrown
Cost: 200

Name: Sleeping Gas
Effect: Produces an explosion when thrown that also inflicts sleep.
Cost: 300

Name: Smoke Grenade
Effect: Produces an explosion when thrown that also inflicts blind.
Cost: 300

Name: Silence Grenade
Effect: Produces an explosion when thrown that also inflicts silence.
Cost: 300

Name: Napalm
Effect: Fire damage on all enemies, adds "oil" status.
Cost: 500

Name: Chocobo Feather
Effect: Hastens a character
Cost: 100

Name: Al Bhed Potion
Effect: Fully heals entire party, removes all status ailments except death.
Cost: 2000
Trade: Mega-Potion, Remedy, Gold Needle


Last edited by Neo Bahamut on Sat Sep 03, 2011 4:51 pm; edited 2 times in total
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Neo Bahamut
Unyielding Force of Thoroughbred Penis
Unyielding Force of Thoroughbred Penis
Neo Bahamut


Posts : 21487
Join date : 2010-11-04
Age : 33
Location : PA, The State of the Cow's Asshole

Sphere Shop Empty
PostSubject: Re: Sphere Shop   Sphere Shop EmptyThu Mar 31, 2011 5:21 pm

Armor
Armor can be bought & equipments can be applied to it the same way it is with weapons. Unlike weapons, however, you are not limited to 1 type or piece of armor. You can wear as much armor you want, with 2 restrictions: You cannot wear armor that is not equippable by your class & you cannot wear multiple armors over a single bodypart. Note that armor has negative effects on speed & agility.

Armor: Leather Armor (Plate, Armguard, Shinguard, Helmet, Shield)
Type: N/A, leather
Class: All
Cost: 500 per piece or 1500 for whole set

Armor: Claw
Type: Arm, metal
Class: Warrior, Thief, White/Black Mage
Cost: 800
Note: Also functions as a weak weapon.

Armor: Iron Headgear
Type: Head, metal
Class: Samurai
Cost: 600

Armor: Iron Plate
Type: Body, metal
Class: Samurai
Cost: 1000

Armor: Chainmail
Type: Body, mail
Class: Warrior, Thief
Cost: 600

Armor: Steel Suit
Type: Body, light-metal,
Class: Samurai
Cost: 1200
Note: Stronger & lighter than iron armor.

Armor: Steel Helmet
Type: Head, light-metal
Class: Samurai, Warrior
Cost: 800
Note: Stronger & lighter than iron armor.

Armor: Pointed Iron
Type: Head, Body, metal
Class: Samurai
Cost: 2000
Note: Can injure enemies attempting to attack

Armor: Mythril Targe
Type: Shield, metal
Class: Thief
Cost: 1200
Note: Minor spell reduction & increased speed.

Armor: Blessed Headband
Type: Head, cloth
Class: White Mage
Cost: 1000
Note: Minor increase in physical abilities.

Armor: Winged Sandals
Type: Foot, light
Class: White Mage, Black Mage
Cost: 1000
Note: Float effect, renders target immune to earth attacks.

Name: Thief's Cloak
Type: Cloak, leather
Class: Thief, White Mage, Black Mage
Cost: 2000
Note: Being attacked turns you invisible, being hit with magic turns you visible again.

Other
Purchases that do not fit in any of the above categories.

Name: Movie Sphere
Type: Records events to be played back later.
Cost: 100

Name: Shrine
Type: Can restore an Aeon to full health, including Overdrive, once per day.
Cost: 2000

Name: Gyshal Greens
Type: Lures a chocobo to be trained.
Cost: 300

Name: Map Sphere
Type: A map of a location & its points of interests. Is automatically updated whenever new ones come up.
Cost: 500
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PostSubject: Re: Sphere Shop   Sphere Shop Empty

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