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| Mass Effect: Pandora's Box | |
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Script-Z
Posts : 11127 Join date : 2011-02-06 Age : 31 Location : California, USA
| Subject: Re: Mass Effect: Pandora's Box Thu Feb 23, 2012 11:06 pm | |
| Pretty much the same for my girl as well. They ARE Mass Effect classes. ME 1 to be exact. | |
| | | Azena
Posts : 1183 Join date : 2010-11-07 Age : 33 Location : Kentucky Quote : The next time I want to kill someone, how about you just let me
| Subject: Re: Mass Effect: Pandora's Box Fri Feb 24, 2012 4:41 am | |
| All right, I will just make a note of what mix of classes they are. I will give Tae and Wolf today to get their characters before I just put mine up and get this started. | |
| | | Neo Bahamut Unyielding Force of Thoroughbred Penis
Posts : 21487 Join date : 2010-11-04 Age : 33 Location : PA, The State of the Cow's Asshole
| Subject: Re: Mass Effect: Pandora's Box Fri Feb 24, 2012 8:25 am | |
| He won't be on to answer, you know. | |
| | | Azena
Posts : 1183 Join date : 2010-11-07 Age : 33 Location : Kentucky Quote : The next time I want to kill someone, how about you just let me
| Subject: Re: Mass Effect: Pandora's Box Sun Feb 26, 2012 1:54 pm | |
| Sorry had to make an emergency business trip this weekend.
Well, Tae and Wolf can join as soon as they can. In the meantime, I think we have the required amount of players, if we could have a forum made for it in the active games area and have this thread moved over. Thank you, sir.
Also, I added two more of my characters and updated the database with the Eantelli race and some info about the Aether mercenary group. Let me know if you guys want to add or change it in any way. | |
| | | Neo Bahamut Unyielding Force of Thoroughbred Penis
Posts : 21487 Join date : 2010-11-04 Age : 33 Location : PA, The State of the Cow's Asshole
| Subject: Re: Mass Effect: Pandora's Box Sun Feb 26, 2012 2:29 pm | |
| - Quote :
- if we could have a forum made for it in the active games area and have this thread moved over
This sounds like a job for Taegan. | |
| | | Seraph
Posts : 4501 Join date : 2010-11-08 Age : 35 Location : Somewhere
| Subject: Re: Mass Effect: Pandora's Box Sun Feb 26, 2012 4:52 pm | |
| change Balance to Haven and you got it right. | |
| | | Script-Z
Posts : 11127 Join date : 2011-02-06 Age : 31 Location : California, USA
| Subject: Re: Mass Effect: Pandora's Box Mon Feb 27, 2012 1:45 am | |
| "Many speculate that Noct has a soft spot for troubled females of the Humans species,"
Teehee. | |
| | | Seraph
Posts : 4501 Join date : 2010-11-08 Age : 35 Location : Somewhere
| Subject: Re: Mass Effect: Pandora's Box Mon Feb 27, 2012 1:48 am | |
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| | | Azena
Posts : 1183 Join date : 2010-11-07 Age : 33 Location : Kentucky Quote : The next time I want to kill someone, how about you just let me
| Subject: Re: Mass Effect: Pandora's Box Mon Feb 27, 2012 5:05 am | |
| lol had to do it
I'll put up the update in a couple of hours at lunch. | |
| | | Script-Z
Posts : 11127 Join date : 2011-02-06 Age : 31 Location : California, USA
| Subject: Re: Mass Effect: Pandora's Box Mon Feb 27, 2012 8:39 am | |
| Little more than halfway done with Sab's race. | |
| | | Azena
Posts : 1183 Join date : 2010-11-07 Age : 33 Location : Kentucky Quote : The next time I want to kill someone, how about you just let me
| Subject: Re: Mass Effect: Pandora's Box Mon Feb 27, 2012 10:20 am | |
| Oh? Didn't know you were making a new race, cool. | |
| | | Script-Z
Posts : 11127 Join date : 2011-02-06 Age : 31 Location : California, USA
| Subject: Re: Mass Effect: Pandora's Box Mon Feb 27, 2012 6:24 pm | |
| The Ovisians. A race to sheep people who go around being awesome... and sheepy. | |
| | | Azena
Posts : 1183 Join date : 2010-11-07 Age : 33 Location : Kentucky Quote : The next time I want to kill someone, how about you just let me
| Subject: Re: Mass Effect: Pandora's Box Tue Feb 28, 2012 11:04 am | |
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| | | Script-Z
Posts : 11127 Join date : 2011-02-06 Age : 31 Location : California, USA
| Subject: Re: Mass Effect: Pandora's Box Tue Feb 28, 2012 12:15 pm | |
| - Ovisians:
Homeworld: Linnaeus – A planet with relatively low gravity, and a temperate climate. It has a single continent, about a fourth the size of the surface, which wraps around the planet to create a ring of land in the upper hemisphere. Known as Ovisia, most simply call it the Pasture due to its incredibly widespread grasslands, which runs from coast to coast, with a few areas barren due to rocky cliffs, and, of course, cities. Common Lifespan: 130~180, though initially thought to be short lived due to predatory animals, and disease, weapons, and medical science have shown an Ovisian to be quite long lived. Overview: The Ovisians are a very timid race, preferring to stay away from any and all physical confrontation. Highly gifted with numbers, and logistics, most Ovisians are talented bankers, and accountants. Entering into the Galactic civilization quite early, before even the Turians, the Ovisians began to specialize in economics while relying on foreign trade to keep them afloat. Their intrinsic knack for mercantilism and economics made them a key instrument in creating a stable galactic economy. Authors of the Unified Banking Act, responsible for establishing a standard galactic currency, the Ovisians tend, and care for the galactic economy, and its budget. While not overly religious, the Ovisians are highly spiritual and have beliefs similar to those of the Turians, with a distinct Asari flavor. To an Ovisian, everything has a soul that is part of a larger soul. The soul of a blade of grass is connected to the soul of the meadow, which is connected to the soul of the hill it grows on, which is connected to the planet, and connects with this rising order of magnitude until there is only one soul left, usually referred to as the Universal Soul, or the One Soul. When one dies, or when a blade of grass wilts, its soul returns to the soul above it so that its energy can be repurposed. For special occasions prayer is usually made to the souls thought to govern it. A farmer hoping for a good harvest would pray to the soul of the seeds, then soil, then crop, then continue upwards, traditionally. As time went on prayers were usually shortened down to two bookends, starting with whatever is being affected, and ending with the One Soul, a common phrase being, “From this to the One…” followed by a short prayer. Physical Description The Ovisians are generally lithe, and stringy, a result of their planet’s low gravity. They have muscle definition, and even athletes, but are considerably weaker than most other galactic races, though finding one that isn’t healthy and fit is rare, due to the fact that they actively work out simply by walking on a planet with higher gravity than theirs. They are usually fair skinned, and have light, usually blond, hair. An Ovisian with dark hair, and skin is usually thought of to be exotic, and inherently mysterious. An odd quirk in the Ovisians is the linked nature of their hair color and eye color, which has caused golden eyes to become the biological norm. Another stereotype of a dark Ovisian stems from this feature, as it is hard to tell where one is actually looking, making them seem shifty or uninterested if it is hard to tell if they’re looking you in the eyes. The most striking feature on the otherwise meek Ovisians are their large horns which grow from their heads. They are only slightly ribbed, with smoother horns being the more sought after feature. Culturally, there is no distinction in horn size, but it isn’t uncommon for a male to brag about their “third horn”. There is a huge stigma about breaking one’s horn, and is something most, if not all Ovisian’s fear. The loss of a horn is usually looked at as a sign of low social status, ugliness, and poverty. Someone who has lost a horn is called a Scur, which is highly derogatory. Horns may grow back after being broken cleanly, as if with a blade, or with medical assistance if that is not the case, but it is easy to tell one is regrown as it is usually off colored when compared to the original. These ‘Reformed Scurs’ are not looked upon quite as badly, as they are seen as trying to at least remedy the issue. Biological Traits Though relatively fragile creatures, advances in medicine and technology have made Ovisians much more resilient to the harshness of nature, and disease. Ovisians have evolved to specialize in trade, which have given them a talent, and flare for risk management, and logistical thinking. Ovisians are also quite curious about things, and their relation to others, what causes inflation, how does that relate to poverty; they seek out patterns to help them answer these questions. Species Traits A biotic Ovisian isn’t quite as rare as a Salarian one, but they are indeed outliers. Moreover, they are not the most powerful biotic species by far, their best easily outclassed by even Humans. Due to their highly developed sense of analysis, understanding of statistics, and ability to forecast, stemming from their economic oriented minds, and culture, the Ovisians are almost always ready to gamble. An Ovisian who doesn’t is seen as a bit of an oddball, and most consider it a rite of passage for a father to take his son to his first sporting event and place his first bet, usually after quite a bit of studying up on the variables that will affect the result. Thanks to the landscape of the Pasture, and the nature of the Ovisians, there are only two sports in which an Ovisian will be likely to excel, racing, and rock climbing. The latter, rock climbing, being popular enough that most major cities will sponsor talented individuals, leading to heated rivalries which usually end in cosmoeconomic debates. Combat Evaluation Simply not cut out for the front lines, an Ovisian soldier is likely to be trained for long distance fighting, or guerilla warfare. Their minds are naturally suited for tactical analysis, and are usually found aboard a fleet, rather than ground side shooting a gun. While it is theoretically possible for an Ovisian to handle any weapon, most, if not all, will err to the sniper rifle, as to keep themselves out of direct fire, and a pistol or SMG, simply because the kickback isn’t hard on them.
Edit. And Sab. Character Name: Sab Rosa Race: Ovisian Age: 22 Gender: Female Appearance: SabClass: Infiltrator Weapon Loadout: M-13 Raptor Sniper Rifle and M-5 Phalanx PistolPersonality: Generally a pleasant person, quiet, but will speak her piece when needed. Sab is also generally non-violent and prefers to avoid direct conflict when not on duty. When doing field work, Sab prefers to play a supportive role, using her sniper scope to scout out areas, rather than pick off soldiers, and providing cover fire while someone else does the actual fighting. Brief Background: Sab was born on Linnaeus, the Ovisian homeworld, and lived a relatively peaceful existence. She was raised modestly, neither her mother or father being anyone of great importance. At an early age her parents could tell she wouldn't be a rising star. Her grades in school were average, her knack for numbers, and calculations were passable, but they were certain she had no future in economics, and she wasn't particularly athletic either. Eventually when recruiters came calling Sab had little options availible, and decided to enlist. During this time Sab eventually found out that she had a knack for sharpshooting. Even without a spotter she was able to work competently. With no real ambition to speak of, Sab didn't use this talent to advance her career, and was quite content to continue doing simple ground work, and took promotions as they came, without seeking them out. She was happy with the work, the pay was more than enough, and she was content knowing she was doing work that would help people, plus she took a small amount of pride in knowing she was one of very few Ovisians doing active military work. Being a follower of cosmopolitics, Sab knew of Rexil, and its unique situation. She had followed the issue closely since she heard of it, and when she found out that the UGAF was taking volunteers for a mission to investigate the planet she signed on with a genuine interest in finding out what was going on, and hoping that she might be able to help those that had gone missing. Other: N/A | |
| | | Azena
Posts : 1183 Join date : 2010-11-07 Age : 33 Location : Kentucky Quote : The next time I want to kill someone, how about you just let me
| Subject: Re: Mass Effect: Pandora's Box Tue Feb 28, 2012 5:25 pm | |
| Both accepted, adding them now. Hope us starting hasn't crushed the intentions of Tae and Wolf | |
| | | Azena
Posts : 1183 Join date : 2010-11-07 Age : 33 Location : Kentucky Quote : The next time I want to kill someone, how about you just let me
| Subject: Re: Mass Effect: Pandora's Box Fri Mar 02, 2012 12:45 pm | |
| I just realized this is likely going to be a very short chapter on the Zermic... | |
| | | Seraph
Posts : 4501 Join date : 2010-11-08 Age : 35 Location : Somewhere
| Subject: Re: Mass Effect: Pandora's Box Fri Mar 02, 2012 3:49 pm | |
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| | | Azena
Posts : 1183 Join date : 2010-11-07 Age : 33 Location : Kentucky Quote : The next time I want to kill someone, how about you just let me
| Subject: Re: Mass Effect: Pandora's Box Fri Mar 02, 2012 7:17 pm | |
| Guess I could just rename it to the next chapter and combine the two, since this one will probably end on page 3. | |
| | | Azena
Posts : 1183 Join date : 2010-11-07 Age : 33 Location : Kentucky Quote : The next time I want to kill someone, how about you just let me
| Subject: Re: Mass Effect: Pandora's Box Thu Mar 08, 2012 10:23 am | |
| I guess my crash landing is working too well. Script is dead and so are Tae and Wolf before they even start!
Not really, of course. Tae's got his rl shit that's taking his time up, Wolf is (still) working on his app, and Script is probably busy saving the galaxy. I spent 6 hours last night in ME3 without even realizing it.
Hopefully, somebody gives me some activity soon. | |
| | | Script-Z
Posts : 11127 Join date : 2011-02-06 Age : 31 Location : California, USA
| Subject: Re: Mass Effect: Pandora's Box Sun Mar 11, 2012 3:44 am | |
| I'm back, and I was saving the depressing-as-fuck galaxy. Seriously, if I wasn't getting some yuri action from my loving blue alien, I'm sure Shep would have hung herself ages ago. | |
| | | Seraph
Posts : 4501 Join date : 2010-11-08 Age : 35 Location : Somewhere
| Subject: Re: Mass Effect: Pandora's Box Sun Mar 11, 2012 11:08 am | |
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| | | Azena
Posts : 1183 Join date : 2010-11-07 Age : 33 Location : Kentucky Quote : The next time I want to kill someone, how about you just let me
| Subject: Re: Mass Effect: Pandora's Box Mon Mar 12, 2012 10:19 am | |
| Combined the first two chapters so the first one wasn't just 3 pages. Thread is now called Ghost Town. | |
| | | Azena
Posts : 1183 Join date : 2010-11-07 Age : 33 Location : Kentucky Quote : The next time I want to kill someone, how about you just let me
| Subject: Re: Mass Effect: Pandora's Box Thu Mar 15, 2012 6:46 pm | |
| - Seraph wrote:
- "Spooookey"
Lol real insightful. Also, with my new character, I'm going to introduce the Drell. So if you've wanted one, get to work on a basic character sheet and I will get the Race info up tomorrow | |
| | | Seraph
Posts : 4501 Join date : 2010-11-08 Age : 35 Location : Somewhere
| Subject: Re: Mass Effect: Pandora's Box Thu Mar 15, 2012 7:39 pm | |
| I'll be making Gazelle in a bit. Decided against making a drell. | |
| | | Azena
Posts : 1183 Join date : 2010-11-07 Age : 33 Location : Kentucky Quote : The next time I want to kill someone, how about you just let me
| Subject: Re: Mass Effect: Pandora's Box Thu Mar 15, 2012 9:28 pm | |
| Ya I've been playing as a drell vanguard + plus talking to Thane at Huerta. So I got reminded why they are cool.
Also do you guys like story / script mix style we've been doing or do you feel more comfortable doing just script style? | |
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