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 Intro & Sign-Up (II)

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Seraph
Taegan
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Taegan




Posts : 5737
Join date : 2010-11-04

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PostSubject: Intro & Sign-Up (II)   Intro & Sign-Up (II) EmptySun May 20, 2012 12:56 am

Intro & Sign-Up (II) Tom2logo

♦Story♦
Legends say thousands of years ago, a divine world was born under mysterious circumstances, a world called Mysteria. But its magic was too great, and after a great war between two its races, humans, led by their Queen, and All'Elves, it was divided into two smaller dimensions: Verte, the physical part of Mysteria, inhabited by humans and elves, and a second part, containing the magic part of Mysteria. This magic world was the source of monsters in Verte, and its people, first elves and later humans, even learned to draw energy from it to cast magic. A human civilization eventually grew into a giant city-state with advanced technology and sorcery. They met the guardians of the bond between the two worlds, mystical deities called the Aeldi, and learned to summon them in battle. But their ambition was too great, and it became their ruin. They decided to merge the worlds again, and the Aeldi did not agree to it. Refusing to give up, the humans began developing a project to control the leader of the Aeldi, Origin, but their plans failed miserably. The experiment resulted in the destruction of the entire city and its inhabitants. After this, Origin entered a deep slumber that would last for hundreds of years, until he awoke, thirsty for revenge. He threatened to destroy all of Verte in his vendetta against the human race, and would have accomplished such goal hadn't it been for the strength and bravery of a group of nine heroes. With the help of their friends and courage, they defeated Origin and made him see his mistake. In his final living moments, he left his legacy with the heroes. With nine heroes the Aeldi knew would take their place as guardians of the worlds, all of the Aeldi moved on with their leader, returning balance to the worlds, and allowing them to merge back together. Mysteria was, once again, born, and these heroes became known as the Dawn Guardians. Our story starts 20 years later.

More:

♦World♦
World:

♦Races♦
Races:

♦Sign-Up♦

Name: First and last.
Race: Any from the list, excluding the Nacht and All'Elves.
Age: The character's age. Be reasonable, within the respective race's lifespan.
Appearance: What your character looks like. Detail on physical characteristics as well as clothing would be very much appreciated. Image or written description.
Bio: Write about the character's background story and personality.
Kingdom: Any of the three. It is acceptable for Elves to live in an independend island tribe.
Fighting Skills: Pretty self explanatory.
Other: For anything I might've forgotten.
Sign-Up Template:

Note: After being planned for months, as some of you know, the sequel is here!


Last edited by Taegan on Wed May 23, 2012 7:09 am; edited 3 times in total
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Seraph

Seraph


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PostSubject: Re: Intro & Sign-Up (II)   Intro & Sign-Up (II) EmptySun May 20, 2012 2:19 am

Name: Alto S'el Alslief Vauldencroix (Usually omits Aelo's name and goes by just Alto Vauldencroix)
Race: Human (World Touched)
Age: 16 (37)
Appearance: Alto (Right)
Bio: The very same Alto counted among the Nine Guardian's of the Dawn who gave his life supposedly to weaken Origin's power allowing the others to land the decisive blow that finished him. He did not in fact perish that day, twenty years ago. Instead, in one more final act of kindness, Origin used what was left of his vast power to pull Alto's fragile soul back from the brink and give him a new body. However in order to facilitate this miracle something had to be sacrificed. Alto lost almost all of his magical power and 80% of his memories in order to be reborn. For seventeen years he slept peacefully till one day he awoke with only a word, "Aera". In the three years that followed his awakening Aelo's suspicions were confirmed; Alto held Origin's power, albeit in a diluted form. However before his training could begin Alto slipped out in the dead of night and traveled five days without rest from Aelo's secluded villa to the capital of Sephiran in order to find Aera once more.

He found her but things did not work out. He was different now; the age gap too vast between them. Least of all the fact that when Aelo found him he was informed about his drastically altered life span. He and Aera decided to remain close friends instead of continuing their romance from twenty years ago. After that Alto gave himself over, 100%, to his remastery of the sword and his new magic.

Kingdom: Aldanian
Fighting Skills: Alto retains some of his previous skills with a sword but has had to almost relearn and rebuild his style around his now human body. Without the phenomenal reserves of mana to augment his physical prowess he can no longer fight like a mad beast. However as luck would have it almost all of his afore mentioned physical prowess has carried over to his new body. He is significantly stronger and faster than the average human and can go toe to toe with the All'elfs in terms of melee combat. His unique magic allows him to draw on Origin's mastery over the elements of water, wind, fire, earth, ice, lightning, darkness, and light and imbue his sword with them to bolster his melee strikes as well as using his sword as a foci for the magic.
Other: -


Name: Oriens Daelph-Mistitleinn
Race: Half-Elf
Age: 20
Appearance: Oriens (Left)
Bio: Allina and Lucien's eldest child, their son, and the first half-elf ever born into the world. Oriens is a young man who is filled with a determined and unwavering spirit that manifests itself as an almost totally serious personality. Oriens was conceived the night after the final battle with Origin much to both of his parents complete shock. Growing up it was clear however that while he was the child of two of the Dawn Guardians he only inherited his mother's skills. Indeed his healing magic was very strong from an early age but he showed no aptitude for the blade. Still he studied hard to become a cleric until one day he met his father's old friend Lin who showed him a bit of archery. Despite its archaic use he took to the bow like a fish takes to water. Oriens discovered that he was able to do more than just heal. With bow in hand he could draw the mana of the world to him and release arrows of healing or destructive light.

In order to to better harness his growing power Allina began to temper his destructive tendencies and nurture his original healing spirit whilst Lin continued to train him in archery till he became nearly as good as her. After that Oriens went to live with Fahren. It was there that he happened to meet Alto one day and the two, though complete opposites, became friends and decided to travel together. Aelo has sent both out on a mission.

Kingdom: Sephiran
Fighting Skills: A skilled archer, to the point that one could call him a Sniper, he's a deadshot with a bow. He has inherited his mother's talent for healing and has made it his own by adapting it. He can fire healing light arrows or destructive ones as well as using enhancing magic through his arrows.
Other: -


Name: Cello Baticule
Race: Human
Age: 14
Appearance: Cello
His attire is similar to what is depicted here only bearing the snowflake symbol of Alda.
Bio: Creed, one of the Guardians of the Dawm, and Deya's beloved son and the only one of their three children to survive the illness that Creed himself suffered from as a youth. He would have had two older brothers but they both perished. The Baticule family is still very much grieving the loss. Still Cello has taken the illness in stride even though he has not fully been rid of it. Cello has been taking fencing and magic lessons from none other than Queen Kelphy herself and he hopes, in time, that he can take over the commander-general spot that has been left vacant since Creed's recent decision to fully immerse himself in the study of magic. Due to this Creed has grown distant from the rest of his family including his son. Wishing to see his father, who he hasn't seen in months, Cello now travels to Toros.
Kingdom: Aldanian
Fighting Skills: Cello is a skilled fencer like his teacher Kelphy. His skill with a rapier may one day allow him to accomplish his lofty goals despite his sickly body. He's also quickly become a water mage savant. He learns with a prodigious speed that more than makes up for the time he has to spend in bed due to his illness. He's every bit as talented as his teacher was when she was his age.
Other: -


Last edited by Seraph on Fri May 25, 2012 2:26 pm; edited 2 times in total
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Neo Bahamut
Unyielding Force of Thoroughbred Penis
Unyielding Force of Thoroughbred Penis
Neo Bahamut


Posts : 21487
Join date : 2010-11-04
Age : 33
Location : PA, The State of the Cow's Asshole

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PostSubject: Re: Intro & Sign-Up (II)   Intro & Sign-Up (II) EmptySun May 20, 2012 7:43 am

Didn't you do this already?
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WolfSmasher

WolfSmasher


Posts : 1536
Join date : 2010-11-06
Age : 28
Location : Vancouver
Quote : The Defender of Justice!

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PostSubject: Re: Intro & Sign-Up (II)   Intro & Sign-Up (II) EmptySun May 20, 2012 6:42 pm

Name: Aegis Vulcan
Race: Human
Age: 11
Appearance: Aegis
Bio: A traveling alchemist with the dream of one day creating the "Perfect item" as he calls it. He isn't even sure what this is, but his whole life has been dedicated to alchemy and learning all sorts of recipes for various things. His creativity and intelligence are very advanced despite his age. He ran away from his brutal, cold home of Alda at 9 years old of his own accord and has been traveling ever since. He currently resides in Toros.
Kingdom: Alda
Fighting Skills: He relies on alchemic skills in battle, mixing items together in a cauldron he carries with him. Right now, he specializes in creating healing potions and bombs with the elements ice or fire, as well as a special potion that increases speed and power.
Other: In his head, the form of the "Perfect item" he imagines is a golden sword.


Name: James Lorri
Race: Human
Age: 41
Appearance: James; is wearing this over his clothes.
Bio: A warrior that helped the 9 heroes on their journey to defeat Origin. After Origin's defeat, he traveled the world, helping people all over. Over the years, he's regretted contributing so little to Origin's downfall, and abandoning everyone the way he did, both during the 9 heroes' journey and back when he let his allies die in the Aldan military. Looking for a way to "Pay back" for the people he let die under his watch, he's become a mentor of sorts to younger children, along with his habit of slaying any monster he may come across. Currently, he's in a desert at the border of Toros.
Kingdom: Alda
Fighting Skills: His sword skills have matured beyond anything humanly thought possible. All the rough, ruggedness of his previous fighting style has been cut away and replaced with technique, precision and deception. A master swordsman in his own right. He still keeps his fire magic and uses it in much the same way, although much improved. He now fights with a rapier that he made for himself on his travels.
Other: Despite using his rapier, he still carries around the Aldan blade that he used to use on his back, although he never actually uses it in combat, saying it "Brings back bad memories".
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Leafy

Leafy


Posts : 9079
Join date : 2012-01-18
Age : 26
Location : Southern CA

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PostSubject: Re: Intro & Sign-Up (II)   Intro & Sign-Up (II) EmptySun May 20, 2012 7:11 pm

Will finish later. Laptop about to die.
Name:Sorelyn Dorion
Race:Elf
Age:16
Appearance:
Spoiler:
Bio:Born in the Elven Islands to the younger brother of a powerful chief, Sorelyn had always lived, in her opinion, a boring life on the islands. Growing up with both her two older brothers and her cousin, she had never been far from her family. At age 14, after a relatively peaceful childhood, Sorelyn decided she was ready to travel on her own to the mainland. Her parents however, put there foot down and forced her to wait two years. Now, two years later, Sorelyn prepares to travel to Toros, on her own.
Kingdom: An Elven Island.
Fighting Skills: Like the other members of her family, Sorelyn is a user of powerful lighting magic which allows her to create lighting strikes and shock enemies. Another one of her main weapons is a white and gold spear given to her by her uncle for her 15th birthday, which Sorelyn has quickly become excellent at using.
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Seraph

Seraph


Posts : 4501
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Age : 35
Location : Somewhere

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PostSubject: Re: Intro & Sign-Up (II)   Intro & Sign-Up (II) EmptyMon May 21, 2012 4:52 pm

Oh my god she's pretty o.o
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Taegan




Posts : 5737
Join date : 2010-11-04

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PostSubject: Re: Intro & Sign-Up (II)   Intro & Sign-Up (II) EmptyMon May 21, 2012 5:55 pm

Everyone's accepted, by the way.
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Leafy

Leafy


Posts : 9079
Join date : 2012-01-18
Age : 26
Location : Southern CA

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PostSubject: Re: Intro & Sign-Up (II)   Intro & Sign-Up (II) EmptyMon May 21, 2012 5:58 pm

Seraph wrote:
Oh my god she's pretty o.o
Thanks.
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Seraph

Seraph


Posts : 4501
Join date : 2010-11-08
Age : 35
Location : Somewhere

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PostSubject: Re: Intro & Sign-Up (II)   Intro & Sign-Up (II) EmptyMon May 21, 2012 6:13 pm

NP Leafy.
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Neo Bahamut
Unyielding Force of Thoroughbred Penis
Unyielding Force of Thoroughbred Penis
Neo Bahamut


Posts : 21487
Join date : 2010-11-04
Age : 33
Location : PA, The State of the Cow's Asshole

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PostSubject: Re: Intro & Sign-Up (II)   Intro & Sign-Up (II) EmptyMon May 21, 2012 9:12 pm

Name: Thiera Psyche
Race: Elf
Age: 16
Appearance: Long, blond hair that usually hides her pointy ears, blue eyes, white skin. Thiera also wears a cloak of pure white. Underneath this cloak she wears shorts and a tank top, also white, though she rarely takes off her first layer of clothing. Her shoes are simple white slip-ons, though with a wavy pattern of black running around them, designed to hide dirt and look like shadows until closely inspected.
Bio: Thiera was born to a to the Psyche family, part of a small tribe of elves living in the forest, as elves are wont to do. It is the Psyche family tradition to study some form of medicine, be it pharmaceutical, magical, or both. However, both daughters defied this tradition. Thiera has an older sister, Lilith. Six years prior, Lilith had begun collecting and training with foreign blades. Four years ago, Lilith set off to become a soldier in the main kingdom's armor. When she did not write, the Psyche family suspected that something was amiss. This was confirmed when the matriarch, Binah Pyshce, finally managed to get in contact with the capital two years ago--though she tried hundreds of extensions, no one had ever heard of a "Lilith Psyche." Thiera forwent her just-beginning magic training, picking up some of her sister's weapons. When she became proficient, she set out to find what had happened to her sister. On the road, she resumed her study of magic in her spare time, and came to neglect foregoing it, even temporarily. Though cut off from even the basics of elemental magic, she had two frighteningly powerful allies on her side--math and the night sky. With the two of these, she was able to develop theories on how space and time ineracted. Once she hit her first city, she poured over modern theories and basic time magic, to fine-tune her knowledge. After several experiments on fruit flies, she finally found success, reversing a fly to its larval stage. The city also held another vital clue--another elf girl researching advanced magic had stopped by on her way to the capital nearly four years prior. So, with newfound magic she did not quite know how to use, she set off to find out if Lilith had ever reached her destination.
Kingdom: Sephira.
Fighting Skills: Thiera uses twin katana-like blades, both pure white. Her left blade is shorter, about a foot and a half. The longer weapon is a few inches shy of 2 1/2 feet. She can fight reasonably well with these, but more importantly, they've allowed her to develop a unique brand of magic that she dubs "Spacetime Magic." She also has some knowledge of natural herbs and poisons, though no means to refine them.
Other: Get ready to have your mind fucking blown:

Spacetime Magic:
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Doomlion

Doomlion


Posts : 694
Join date : 2010-12-12

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PostSubject: Re: Intro & Sign-Up (II)   Intro & Sign-Up (II) EmptyTue May 22, 2012 7:05 pm

Name: Temperatus Colsun-Emeraude. He goes by Tempe for short.
Race: Human.
Age: 14.
Appearance:
Spoiler:
Bio: Tempe is the son of Kelphy Colsun, the Queen of Alda, and Derek Emeraude, the King of Sephira. As a result of this, he's constantly in the public eye as the "Prince of Two Nations," among other titles. Most kids his age would love to be in his position, but he absolutely detests it. He constantly ditches things like etiquette lessons and schooling sessions, opting to explore the towns and various locations around the two castles he was brought up in. That brings up another thing of note: since his parents' marriage resulted in the unification of two nations, and since they both had to remain in their respective countries to lead affairs, he constantly is going back and forth between Alda and Sephira. During his journeys between the two countries, he picked up his gunmanship from the only member of the royal staff he actually trusts, his personal butler, Sloan.

Tempe's relationship with his father could be described as "distant." The two have never seen eye to eye, and constantly have conflicting views of how Tempe should live his life. It goes down to details as small as Derek calling Tempe by his full name Temperatus, and Tempe refusing to acknowledge being called that. When Tempe is in Sephira, he spends as little time with his father as possible, despite the many attempts the latter has made at connecting with his son. Tempe's relationship with his mother is much better; he feels like that she understands his desire to not live as strict a life as his father did in his upbringing. Whether or not this is true, though, cannot be said for sure.

He's currently en route to Sephira, along with Sloan.
Kingdom: Alda/Sephira.
Fighting Skills: Tempe's weapon forte lies in the wielding of twin pistols, while his elemental specialty is temperature altering magic abilities. He can use these abilities both separately and in conjunction with one another, i.e. he can use Gun Artes, Temperature Spells, and Elemental Bullets. His close range combat abilities, though, are lackluster at best. His father tried teaching him swordsmanship when he was younger, but he was adamantly against it, so, y'know, his loss.
Other:
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Taegan




Posts : 5737
Join date : 2010-11-04

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PostSubject: Re: Intro & Sign-Up (II)   Intro & Sign-Up (II) EmptyWed May 23, 2012 7:07 am

Accepted. Moving this bitch.
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Neo Bahamut
Unyielding Force of Thoroughbred Penis
Unyielding Force of Thoroughbred Penis
Neo Bahamut


Posts : 21487
Join date : 2010-11-04
Age : 33
Location : PA, The State of the Cow's Asshole

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PostSubject: Re: Intro & Sign-Up (II)   Intro & Sign-Up (II) EmptyWed May 23, 2012 2:50 pm

Why is everyone related to everyone else?
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Seraph

Seraph


Posts : 4501
Join date : 2010-11-08
Age : 35
Location : Somewhere

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PostSubject: Re: Intro & Sign-Up (II)   Intro & Sign-Up (II) EmptyWed May 23, 2012 2:53 pm

Because they're the children of the chars from the last rp?
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Neo Bahamut
Unyielding Force of Thoroughbred Penis
Unyielding Force of Thoroughbred Penis
Neo Bahamut


Posts : 21487
Join date : 2010-11-04
Age : 33
Location : PA, The State of the Cow's Asshole

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PostSubject: Re: Intro & Sign-Up (II)   Intro & Sign-Up (II) EmptyWed May 23, 2012 2:55 pm

That's as lame as it is incestual.
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WolfSmasher

WolfSmasher


Posts : 1536
Join date : 2010-11-06
Age : 28
Location : Vancouver
Quote : The Defender of Justice!

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PostSubject: Re: Intro & Sign-Up (II)   Intro & Sign-Up (II) EmptyWed May 23, 2012 2:59 pm

Except for my guys. Previous character is forever alone in a mansion with 3 other people.
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Neo Bahamut
Unyielding Force of Thoroughbred Penis
Unyielding Force of Thoroughbred Penis
Neo Bahamut


Posts : 21487
Join date : 2010-11-04
Age : 33
Location : PA, The State of the Cow's Asshole

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PostSubject: Re: Intro & Sign-Up (II)   Intro & Sign-Up (II) EmptyWed May 23, 2012 3:53 pm

Thiera isn't getting in on any of this incest shit.

Though if the past RPs are any indication, she will be involved in the inter-species romance.
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