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 Kingdom Hearts 2013

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Leafy
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HarleyThomas

HarleyThomas


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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyMon Jun 30, 2014 4:25 am

One of the first abilities I signed Taiyo up with was Magic Bracer, so.... Now signing up abilities is a total gamble because you might decide some time down the road that certain kinds of abilities are off-limits?

So I should be able to sign up some kind of defensive ability because abilities don't have to be completely related to a characters style.

How about if it only worked in complete darkness? Still fits the style and is borderline useless as much like the state of the moon, lighting is never taken into consideration.

Not that it matters as what are the odds of actually being able to hit the target? He's currently engaged in a fight and has been unable to land a single hit on his opponent. And whatever attacks he does attempt are either avoided entirely or interupted. With no way to compensate.

Fire Dragon Rampage: Starts off with a flaming backflip kick then follows through with a slash from the Chaos Ripper then finishes off with a flaming high kick, the flames taking the form of a serpentine dragon.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyMon Jun 30, 2014 6:14 am

Quote :
One of the first abilities I signed Taiyo up with was Magic Bracer, so.... Now signing up abilities is a total gamble because you might decide some time down the road that certain kinds of abilities are off-limits?

It didn't appear when I tried to find it using Ctrl+F. And you know what, if you want her to keep it, stop bitching that I approved it in the first place.

Quote :
So I should be able to sign up some kind of defensive ability because abilities don't have to be completely related to a characters style.

That's not what I said & you've already signed up abilities that aren't related to the characters' styles anyway.

Quote :
How about if it only worked in complete darkness? Still fits the style and is borderline useless as much like the state of the moon, lighting is never taken into consideration.

You want the "limit" of an ability that's ALMOST IMPOSSIBLE TO COUNTER to be "complete darkness"? No.

Quote :
Not that it matters as what are the odds of actually being able to hit the target? He's currently engaged in a fight and has been unable to land a single hit on his opponent. And whatever attacks he does attempt are either avoided entirely or interupted. With no way to compensate.

I didn't tell you to attack the Moogle, even your other characters acknowledged that was stupid. Also, the Moogle is intelligent enough to counter attacks, which is something you've been complaining isn't happening basically nonstop.

Quote :
Fire Dragon Rampage: Starts off with a flaming backflip kick then follows through with a slash from the Chaos Ripper then finishes off with a flaming high kick, the flames taking the form of a serpentine dragon.

Sure. Why not?
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyMon Jun 30, 2014 6:27 am

It's possible to counter by being unusable because you don't take things like lighting into consideration. And in the highly unlikely event you do, someone just has to turn on a flashlight and it resumes being unusable.

Just like the state of the moon making moon-based abilities unusable.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyMon Jul 07, 2014 3:32 am

Xyukuse

Warrior's Spirit: Slashes an enemy upwards with the Chaos Ripper and jumps after them slashing them again, sending them further up and does this again for a total of three hits and finishes with a downward thrust to force the enemy to the ground.

Over the Horizon: Jumps over an enemy, slashing once with the Frolic Flame and following through with a slash from the Chaos Ripper, knocking the enemy down.

Reaper's Toll: Strike an opponent with an open palm and knocks them back with a blast of energy.

Akashic Torment: Stabs the Chaos Ripper into the ground, wind gathers around him forming a tornado that ejects small and medium enemies from battle and knocks away larger enemies.

Shadow Blade: Covers the Chaos Ripper's blade in darkness and slashes an enemy. The darkness leaves the Keyblade to encase the enemy, stunning it.

Ill Wind: Throws the Frolic Flame into the ground at an enemy's feet where a snake made of wind emerges and passes through the enemy, poisoning and damaging it.

Silent Pyre: Engulfs the Frolic Flame in fire and throws it at an enemy following through by rushing the enemy and attacking with the Chaos Ripper. May reduce targets defense to Fire and Darkness.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyMon Jul 07, 2014 8:24 pm

Warrior's Spirit: This is the last ability I'm approving for him with some variant of "knocks the enemy upward."

Over the Horizon: Fine.

Reaper's Toll: Accepted.

Akashic Torment: Too powerful, it's essentially "stab the ground & win at least 2/3 of battles."

Shadow Blade: Are you sure you mean "stun," specifically?

Ill Wind: Fine.

Silent Pyre: If you're going to sign up a move that reduces defense, you should make it more obvious that is what it does. Then it won't be so difficult to keep track of. Otherwise, I have no problem with the ability.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyMon Jul 07, 2014 10:26 pm

How about it only ejects small enemies, knocks medium enemies away and damages everything else?

And yes, I mean stun.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyMon Jul 07, 2014 10:37 pm

Shadow Blade accepted. I'll take some time to think about Akashic Torment, which actually makes sense since "Akasha" means "aether." Kudos.
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Leafy

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptySun Jul 13, 2014 10:35 am

Leafy wrote:


Eve:

Gravity: Creates a miniature event horizon that crushes a single target dealing a large amount of damage
Zero Gravity: Reverses gravity to send nearby enemies into the sir, where they slowly lose HP
Magnet: Creates a strong magnetic field that can draw enemies in, however they must be in line with Eve's keyblade
Slow: Inflicts the slow status on nearby enemies
Event Horizon: Eve creates a small, glowing sphere in midair, which subsequently releases void "thorn" beams
Fusion: Eve creates two small, glowing spheres, then crashes them together, sending a massive void "thorn" beam in a straight line in front of her
Fission: Eve creates a large glowing sphere, then rips it apart, producing void thorn beams in a perfect circle around her
Code Break: Allow's Eve to manipulate the base code within a digital world for a variety of effects


Monu:
Leaf Bracer: Cannot be interrupted when casting healing spells
Cleansing Breeze: Monu creates a breeze they cures allies of status effects
Diamond Shield: Monu creates a full body shield made out of diamond

Safian:
Dark Haze: Dash while cloaked in darkness, enemies that it touches have a 50% chance to die in 5 seconds
Stars Above: Safian is imbued with the strength of past leaders of the Pride Lands. Greatly increases her strength
Dark Splice: Safian teleports around an opponent, clawing/biting them
Elephant Graveyard: Safian summons a giant, skeletal elephant made from shadows, which then charges in a straight line
Unity: Safian roars to increase the attack of allies around her


Artexi:
Vemon Raid: Artexi throws her keyblade, and any enemy it is badly poisoned
Vampire Hold: Artexi waves her keyblade, sending small seeds at an opponent. if the seeds make connect, they quickly grow into vines that cover the opponent. These vines drain life from anyone wrapped and transfer it to Artexi.

SECOND KEYBLADE:
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptySun Jul 13, 2014 1:44 pm

Work in progress:

Gravity: Accepted.
Zero Gravity: Accepted.
Magnet: Accepted.
Slow: Inflicts the slow status on nearby enemies
Event Horizon: Accepted.
Fusion: Accepted.
Fission: Accepted.
Code Break: Too vague.


Monu:
Leaf Bracer: Accepted.
Cleansing Breeze: Needs some kind of range specifier.
Diamond Shield: Is this a shield or armor?

Safian:
Dark Haze: Accepted.
Stars Above: Needs some kind of time limit.
Dark Splice: Accepted.
Elephant Graveyard: Needs some kind of charging time.
Unity: Same thing as Stars Above.


Artexi:
Vemon Raid: Artexi throws her keyblade, and any enemy it is badly poisoned
Vampire Hold: Artexi waves her keyblade, sending small seeds at an opponent. if the seeds make connect, they quickly grow into vines that cover the opponent. These vines drain life from anyone wrapped and transfer it to Artexi.
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Leafy

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptySun Jul 13, 2014 5:21 pm

Neo Bahamut wrote:
Work in progress:

Gravity: Accepted.
Zero Gravity: Accepted.
Magnet: Accepted.
Slow: Inflicts the slow status on nearby enemies
Event Horizon: Accepted.
Fusion: Accepted.
Fission: Accepted.
Code Break: Too vague. Eve can manipulate at enemy to turn upon its own kind. Only works on the Grid.


Monu:
Leaf Bracer: Accepted.
Cleansing Breeze: Needs some kind of range specifier. Nearby allies.
Diamond Shield: Is this a shield or armor? Shield.

Safian:
Dark Haze: Accepted.
Stars Above: Needs some kind of time limit. 30 seconds?
Dark Splice: Accepted.
Elephant Graveyard: Needs some kind of charging time. 15 seconds?
Unity: Same thing as Stars Above. 10 seconds?


Artexi:
Vemon Raid: Artexi throws her keyblade, and any enemy it is badly poisoned
Vampire Hold: Artexi waves her keyblade, sending small seeds at an opponent. if the seeds make connect, they quickly grow into vines that cover the opponent. These vines drain life from anyone wrapped and transfer it to Artexi.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptySun Jul 13, 2014 9:50 pm

I'd like something a bit more specific than "nearby allies/enemies." It wouldn't hurt to add something that lets people know that Slow is being cast, either. I'm also not feeling the random ability that only works on The Grid. I have no problems with anything else.

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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptySun Jul 13, 2014 11:56 pm

How does one do elapsed time in this kind of environment?

Cast ability with ten second cooldown.
Shoot the breeze, spouting some paragraph of nonsense.
Cast ability again.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyMon Jul 14, 2014 8:16 am

You can pretty accurately estimate how long certain actions take. I know I could run 10 feet & teabag Safian in a little less than 10 seconds.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyMon Jul 14, 2014 9:29 am

We all know that's a lie.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyMon Jul 14, 2014 9:46 am

Said I could do it, didn't say it would be a good idea.
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Leafy

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyMon Jul 14, 2014 10:08 am

Neo Bahamut wrote:
You can pretty accurately estimate how long certain actions take. I know I could run 10 feet & teabag Safian in a little less than 10 seconds.
What kind of charging time do you think would be reasonable?
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyMon Jul 14, 2014 10:43 am

I said I didn't have problems with those. Harley's just being a wenus.

The problems I have are with Slow, Cure Breeze, & Code Break.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyMon Jul 14, 2014 10:48 am

I'm saying you plain ol' couldn't do it.
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Leafy

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyMon Jul 14, 2014 11:01 am

Leafy wrote:
Neo Bahamut wrote:
Work in progress:

Gravity: Accepted.
Zero Gravity: Accepted.
Magnet: Accepted.
Slow: Inflicts the slow status on nearby enemies. Keyblade and enemy affected glow green
Event Horizon: Accepted.
Fusion: Accepted.
Fission: Accepted.
Code Break: Too vague. Eve can manipulate at enemy to turn upon its own kind. Only works on the Grid.


Monu:
Leaf Bracer: Accepted.
Cleansing Breeze: Needs some kind of range specifier. Nearby allies within a circle with a diameter of 10 feet
Diamond Shield: Is this a shield or armor? Shield.

Safian:
Dark Haze: Accepted.
Stars Above: Needs some kind of time limit. 30 seconds?
Dark Splice: Accepted.
Elephant Graveyard: Needs some kind of charging time. 10 seconds?
Unity: Same thing as Stars Above. 5 seconds?


Artexi:
Vemon Raid: Artexi throws her keyblade, and any enemy it is badly poisoned
Vampire Hold: Artexi waves her keyblade, sending small seeds at an opponent. if the seeds make connect, they quickly grow into vines that cover the opponent. These vines drain life from anyone wrapped.

That's what I get for ripping off pokemon attacks.


Last edited by Leafy on Mon Jul 14, 2014 6:37 pm; edited 2 times in total
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyMon Jul 14, 2014 6:07 pm

Vampire Hold kind of contradicts the statement that Artexi "is unable to heal in any way." Other than that, everything checks out.

Also, you're up.
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Leafy

Leafy


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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyMon Jul 14, 2014 6:37 pm

Leafy wrote:
Leafy wrote:
Neo Bahamut wrote:
Work in progress:

Gravity: Accepted.
Zero Gravity: Accepted.
Magnet: Accepted.
Slow: Inflicts the slow status on nearby enemies. Keyblade and enemy affected glow green
Event Horizon: Accepted.
Fusion: Accepted.
Fission: Accepted.
Code Break: Too vague. Eve can manipulate at enemy to turn upon its own kind. Only works on the Grid.


Monu:
Leaf Bracer: Accepted.
Cleansing Breeze: Needs some kind of range specifier. Nearby allies within a circle with a diameter of 10 feet
Diamond Shield: Is this a shield or armor? Shield.

Safian:
Dark Haze: Accepted.
Stars Above: Needs some kind of time limit. 30 seconds?
Dark Splice: Accepted.
Elephant Graveyard: Needs some kind of charging time. 10 seconds?
Unity: Same thing as Stars Above. 5 seconds?


Artexi:
Vemon Raid: Artexi throws her keyblade, and any enemy it is badly poisoned
Vampire Hold: Artexi waves her keyblade, sending small seeds at an opponent. if the seeds make connect, they quickly grow into vines that cover the opponent. These vines drain life from anyone wrapped.

That's what I get for ripping off pokemon attacks.
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HarleyThomas

HarleyThomas


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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyTue Jul 15, 2014 12:08 am

There's your problem. You're not ripping off abilities from other franchises.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyFri Jul 18, 2014 2:59 am

Leafy should probably add whatever abiities were approved to her sign-up.

Speaking of abilities....

Xyukuse

Air Flair: When both Keyblades are equipped, wind surrounds Xyukuse like an Aero spell causing him to levitate, enhancing his speed. Riding the wind, he performs a six hit spin attack that may stun an enemy or multiple enemies if surrounded.

Zantesuken: A single powerful stroke from the Chaos Ripper that may destroy a target or multilple targets if lined up instantly. Heavy damage to bosses.

Ars Arcanum: A long series of slashes with both Keyblades, jumping about and kicking off of enemies to continue the assault while hitting multiple enemies.

Harrowing Gale: Surrounds himself with wind then repeatedly kicks and slashes an enemy, using the wind to lift them and himself up, continuing the assault. Finishes up by releasing the enemy and then dropping down on them with a final Keyblade hit

Dragon Blade - Infernal Lord: Consumes himself in fire and charges an enemy, attacking with a series of slashes and kicks, finishing off by jumping into the air and delivering a kick that produces a shockwave that knocks the enemy away and ignites targets within a four foot diameter of the final blow.

Had I figured dragons would be such a common theme, I'd have given him that as a motif instead of samurai and music.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyFri Jul 18, 2014 10:01 am

I will begrudgingly accept all of those.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 9 EmptyFri Jul 18, 2014 10:58 pm

Wow. I at least thought Ars Arcanum would've recieved some flak.
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