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 Kingdom Hearts 2013

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Leafy
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HarleyThomas

HarleyThomas


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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyMon Apr 18, 2016 7:17 am

Xyukuse

Megaroar: Lets out a loud scream, sending a concussive soundwave towards enemies in front of him up to fifteen feet, dealing heavy damage to enemies directly in front possibly destroying weaker enemies instantly while knocking back medium sized enemies or knocking down larger enemies. The closer the target, the more damage dealt while the further they are, the less damage dealt, the damage lessening with each foot the soundwave travels. Requires a brief recovery time of fifteen minutes in which he can't speak.


Last edited by HarleyThomas on Fri Apr 29, 2016 5:40 am; edited 5 times in total
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Neo Bahamut
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Neo Bahamut


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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyMon Apr 18, 2016 9:33 am

Vega

Rock Slam: Accepted.

Hell Arc: Accepted.

Void Sword: Assuming the waves are approximately the same range as the Keyblade strikes, accepted.

Soaring Raptor Blast: Accepted.

Xyukuse

Megaroar: Needs an effective range.

Magma Might: Can't be guaranteed to destroy weapons, but can damage them, & therefore destroy them under the right circumstances. Causing Keyblades to be dismissed is fine.

Spike Whip: Accepted.

Hitomi

Shade Moon Rebellion: Each attack creates multiple homing shots? That produce shockwaves on impact? And she can spam her spells? Waaaaaay too overpowered.

Taiyo

Force Arrow: Accepted.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyMon Apr 18, 2016 11:05 pm

Edited.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyTue Apr 19, 2016 1:15 am

Megaroar: I suppose that range is fine, provided the damage falls off pretty quickly & a reasonable recovery time is chosen.

Magma Might: 8 feet on top of everything else is too much. Maybe if it were unidirectional, but really, an attack that can potentially end the fight should be something hard to connect with &/or with drawbacks.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyTue Apr 19, 2016 1:55 am

And edited again.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyTue Apr 19, 2016 2:41 am

Magma Might is accepted, for Megaroar what I really wanted to know was how long he would be without speech. I assume the scream starts at his basic attack power & goes down something like 10% with each foot. For the record, that would mean it's about 28% of his original strength by the time it reaches the 12 foot point.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyTue Apr 19, 2016 3:48 am

Probably be the equivalent of ten or fifteen minutes. It's be one hell of a dry throat.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyTue Apr 19, 2016 4:13 am

If that's the case, then it could even be a stronger attack than what I'd suggested.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyTue Apr 19, 2016 4:40 am

Upped the distance and added the recovery time.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyTue Apr 19, 2016 7:00 am

We'll see what I think when I'm awake & not besieged by a billion papers, but right now my thinking is how on earth people are supposed to know the relative force that they're being hit with.
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Leafy

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyTue Apr 19, 2016 11:38 am

Neo Bahamut wrote:
We'll see what I think when I'm awake & not besieged by a billion papers, but right now my thinking is how on earth people are supposed to know the relative force that they're being hit with.

How high/far back they fly.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyTue Apr 19, 2016 12:50 pm

Yes, but relative to what? With a fireball, you know it's like being hit by a fireball, with a lightning bolt, like an electric shock, etc. But how hard does a magically amplified scream even hit to begin with, & how much power does it lose each foot?
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Sir Robin




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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyTue Apr 19, 2016 2:47 pm

Well, couldn't you measure that based on amplified soundwaves as a mechanical force moving through a medium? It would be more effective under the ocean in that respect I would suppose.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyTue Apr 19, 2016 3:10 pm

That would be too complex for the purposes of a forum RPG. Other than that it would generally work better in water.
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Sir Robin




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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyWed Apr 20, 2016 12:51 pm

Hmm, I guess so, but you can't have it classed like any other attack in that case? Sorry, I just always want to think up ways everyone's ideas can get used in the forum.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyWed Apr 20, 2016 1:38 pm

It's not a bad idea, the problem is that the more things there are to keep track of, the harder it is to do in text form. So when I give Ven or Aroma or whomever sonic screams, I usually just say it has repulsive force & maybe can destroy some simple object.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptySat Apr 23, 2016 12:48 am

Going to solve a paradox in Thiera's abilities, though unfortunately it won't be of much use until this fight ends:

Firaga: By swinging the Keyblade, she can "fling" the flames created by fire or fira, so they can push enemies or protect allies. Spells still function the same way, they have simply been moved.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptySat Apr 23, 2016 1:05 am

But what about my needs?
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptySat Apr 23, 2016 1:09 am

I think people need an indicator of about how much damage the attack even does.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptySat Apr 23, 2016 1:16 am

How does concussive sound?
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptySat Apr 23, 2016 1:21 am

I mean something like any of the following:

"Capable of breaking [object]"

"Capable of knocking back large Heartless"

"With the same strength as a slash from the Chaos Ripper"

Or something like that.

Then it could simply be assumed that, with each foot, it's 1/15 less of its maximum strength.
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Sir Robin




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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyMon Apr 25, 2016 9:39 pm

Out of curiosity, why would one foot equal a 1/15 level drop in strength? Wouldn't it be perhaps more dramatic than that? I should probably just shut up before I make things more convoluted and confusing actually.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyTue Apr 26, 2016 2:16 am

Because if the attack power drops off every 15 feet, it would be assumed that the loss of strength is proportional to the distance from the epicenter, unless stated otherwise.
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Sir Robin




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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyWed Apr 27, 2016 1:13 pm

Oh now I see how that makes sense, that actually sounds like a decent way to handle the kind of problems that come with an attack like that.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 17 EmptyFri Apr 29, 2016 5:41 am

Edited.
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