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 Kingdom Hearts 2013

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Neo Bahamut
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Neo Bahamut


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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptySat Apr 30, 2016 2:49 am

Accepted, though it's looking rather moot, as Xyukuse seems to have a death wish.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyFri May 20, 2016 1:04 am

Few abilities for Roatha, to be unlocked down the road:

Buzzsaw Raid: Throw Keyblade out, causing it to spin for 5 revolutions before coming back. Can be freely manipulated during this time. In Beserk, elements can be added to blades.
Lunatic High: Bathing in moonlight gradually heals his wounds. Only accessible in berserk state.
Delta Attack: Use light to create a pair of after-images. In Berserker State, create a pair of shadowy clones to assist in battle. Once hit, clones disperse, requiring nearly a minute to re-summon. Only accessible by full moon's light.
Trinity: After using Delta Attack, when creating a triangular formation, the clones can be sacrificed to create an orb at the tip of the Keyblade & a glyph on the ground. When the 2 meet, a flare-like explosive column will be triggered. In Berserk State, it will also rain moon fire down on enemies that get too close.
Haste: Golden aura erupts from the Keyblade, enveloping the target & hastening it for 5 minutes.
Hastera: Golden dome erupts from the Keyblade, casting haste on all those within.

That's all I've got for now.


Last edited by Neo Bahamut on Fri May 27, 2016 1:08 am; edited 1 time in total
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Sir Robin




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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyFri May 20, 2016 5:21 pm

I'm asking this genuinely and not in a rude way. Out of curiosity, who has to go around and approve your choices of attacks and the like?
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyFri May 20, 2016 5:53 pm

Nobody, I just put them up for transparency reasons.
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Sir Robin




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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyFri May 20, 2016 6:31 pm

Well it certainly helps, I just didn't know if we were supposed to be voting or something like that.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyFri May 20, 2016 6:50 pm

You can complain or make a suggestion & I might change something, but that's about it.
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Sir Robin




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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyFri May 20, 2016 7:11 pm

Nah, I'm actually good with those, I was just asking.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyFri May 20, 2016 7:34 pm

Well, if you can think of anything else I might use, I'd be glad to hear it. A fairly major turning point is coming up in Roatha's storyline, so I want it to be suitably climactic.
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Sir Robin




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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptySat May 21, 2016 9:26 am

More ideas for techniques you'd like, or just for plot points in general?
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptySat May 21, 2016 3:58 pm

Techniques.
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Sir Robin




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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyWed May 25, 2016 9:53 pm

I really am sorry that I had to be out for a few days again.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyFri May 27, 2016 1:09 am

Added Haste & Hastera.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyMon May 30, 2016 8:56 am

Taiyo

Heavenly Torrent: Charges one or both Keyblades with energy and swings, unleashing a pillar of water beneath an enemy. If both Keyblades are used, the pillar is larger, thus able to lift more enemies.

Azuma

Divine Wolf - Blizzard: Begins with a series of slashes, following through by throwing the Keyblade into the air, striking the enemy and finishes by catching the Keyblade and stabbing it into the ground where an ice spike bursts from beneath the enemy.


Last edited by HarleyThomas on Thu Jun 02, 2016 3:56 am; edited 2 times in total
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyMon May 30, 2016 11:52 am

Roaring Tiger: Accepted.

Heavenly Torrent: This is basically the same as Brave Shot, so not accepted.

Aqua Edge: Accepted.

Azuma

Ghost Wolf & Frozen Starlight are accepted, the others are too similar to other abilities.

Vega

All accepted.
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Sir Robin




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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyMon May 30, 2016 12:33 pm

Out of curiosity, is there any new sort of ability that I should create for Kyohaku, or am I actually pretty solid for now?
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyMon May 30, 2016 2:20 pm

Up to you.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyTue May 31, 2016 12:44 am

Heavenly Torrent: In execution, perhaps, functionally they're different.

Everything else: Too similar how? They involve ice, a canine motif, and motions with a sword? Because that would describe several abilities that are again different.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyTue May 31, 2016 12:59 am

There is no difference between Heavenly Torrent & Brave Shot.

The abilities you proposed for Azuma boil down to an attack that inflicts stagger, of which he has several, & another that creates ice below the target, which again he can do by several other means, which are easier to perform.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyTue May 31, 2016 1:54 am

Except there is.

The final stroke for Brave Shot does not occur directly under the intended target, is not altered in any way regarding how many Keyblades are used, it's a word for word copy from the KH Wiki, this shouldn't be hard to verify.

As opposed to having more in common with Waterga than Brave Shot in the sense that both involve lifting something with water. Now before you go grasping for straws and going "Then it's too similar to that," consider the following: Lifting something, bouncing it along at the same time and explicitly dropping it is not the same as just lifting something and logically dropping it as there's no way it'd go forever.

An actually meaningful criticism would be to say no because that sounds like it could set another character up for a follow up action and interplayer cooperation is not a thing.

Several meaning one as in one ability explicitly says so. And again you say several which means two, neither of which would be viable in his current predicament.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyTue May 31, 2016 2:50 am

Yes, I confused Brave Shot & Waterga, which only underscores my point. You keep making abilities that do basically the same thing. You don't need half a dozen abilities that knock the target into the air, unless maybe your style was "knocks things into the air," which it isn't, so the point is moot. It also underscores the reason I don't want you unnecessarily bloating your ability lists. People have to keep track of that, & I have to read those lists every time you submit abilities for approval to try to make sure that everything is appropriately balanced. The more shit you load in there, the harder it gets.

Now, there are a couple of things that should be common sense, partly because I've said them several times now. The first is that you can generally perform an ability that is done with 1 Keyblade with 2, thereby doubling the effect. That does not need to be said. The other is that you can cancel an ability at any time. If Taiyo wanted to, she could use a single blast from Waterga, & then tell Euryale to jump up & smack the foe. On a related note, I have added several items to the mechanics clarifications post in "More KH Stuff."

As most, if not all enemies that have their guards broken will also stagger, Azuma has multiple abilities that inflict stagger.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyTue May 31, 2016 3:36 am

You barely keep track of shit as is, so complaining about something you don't do is meaningless.

>Multiple

There's that word again. Perhaps if you were speaking of Vega who really does have multiple abilities with such an effect, you might be on to something. Instead that's not who you're speaking of and you don't.

And you say nothing concerning my statement regading Divine Wolf - Blizzard, but why acknowledge that you're wrong, when you can just ignore what is being said?
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyTue May 31, 2016 4:27 am

Quote :
2) Frozen Edge: A continuation from Cold Steel, upon striking the opponent, he breaks off the spikes which then produce more spikes inside the enemy.

Simply attacking the enemy's feet will produce a similar effect.

Quote :
9) Frigid Blast: Punches an enemy with an Ice charged attack, creating a mound of ice between the enemy and point of contact which explodes, damaging and knocking the enemy away as well as damaging adjacent enemies.

Not much real difference between this & a spike at their feet.

Quote :
10) Wraith Ice: Throws his Keyblade into the ground before an enemy. A wall of ice erupts from the ground, damaging the enemy. May reduce target's ice resistance.

There's another thing that creates an ice attack under the enemy.

Quote :
19) Frozen Starlight: Similar in execution to Vega & Xyukuse's Eagle Fall differing when upon landing, Azuma jumps away from the enemy and a spiky ice formation emerges from beneath it.

And another.

You might point out that none of these are particularly useful in close quarters, but neither is what you're proposing, as it's likely to be blocked or evaded before the effect even triggers--something I mentioned in my edit in More KH Stuff.

As for Lone Wolf Charge, he has 2 abilities that break guards, but may benefit from a knockback ability. On the other hand, I would prefer if the image of a wolf's head is changed to something else, to avoid possible confusion with the other 2 abilities that create wolf images.
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HarleyThomas

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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyTue May 31, 2016 4:50 am

I've already stated that his current abilities would be irrelevant in his current predicament. Exasperating that does nothing.

Changing it ruins the point of the whole wolf motif which has been abundant from the start. Especially when it's just Vega's Beast with an additional hit and a wolf instead of a lion.
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Neo Bahamut
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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyTue May 31, 2016 4:59 am

I didn't say it can't be wolf related. A wolf's claw, for instance.
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Sir Robin




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PostSubject: Re: Kingdom Hearts 2013   Kingdom Hearts 2013 - Page 18 EmptyTue May 31, 2016 10:02 am

That makes me think of Yamcha's Wolf Fang Fist from Dragon Ball, which should be taken as a compliment when coming from me.
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